EDIT: For up-to-date information on status of VCMI project please visit our wiki: wiki.vcmi.eu/index.php?title=VCMI
Hello all fans of Heroes of Might and Magic!
After months of hard work in hiding we founded this board to communicate with people from outside of our Team.
We’re faithful fans of the Heroes of Might and Magic saga for many years now. Especially the third part is close to our hearts. It has great possibilities, an unbelievable playability “life” and wonderful, detailed 2D graphics. The expansions - SoD and AB were also great and have expanded the possibilities of one of my favourite games. It is also why I like the idea of the ‘In the Wake of Gods’ add-on so much.
Unfortunately WoG is reaching its limits concerning its possibilities. The lack of the source code makes it impossible to add many things which fans would want in the game. And even the extraordinary skills of Slava with the reverse engineering processes aren’t enough here. Some things just aren’t possible to do for a human working with the machine code. WoG reaches the limits more and more often - the best example being the 256 creature limit.
Because of our knowledge in computer science and experience in developing C++ projects we wanted to develop an executable. As creating new features for WoG in high - level language is impossible (lack of source code) we decided to write one. We named our project VCMI and started to develop it on May 2007.
We want to rewrite the entire H3 engine giving it new possibilities. Over seven months of intensive work resulted in creating application with impressive amount of features. Here is list of selected VCMI’s features:
- full def, lod and snd handling
- almost complete h3m handling (about 97% done) - including RoE, AB, SoD and WoG maps openability
- selecting single player maps and choosing start options
- displaying map surface with roads, rivers and objects, displaying adventure map GUI
- moving heroes, interactions with some objects (ie. collecting resources)
- interactive minimap
- almost complete hero screen, significant advances with town screen.