we are proudly releasing VCMI 0.91. This build brings significant improvements to modding. Finally, after years of development and endless trials, adding new towns to the game is possible. Moreover, it’s all quite easy and convenient! It includes already existing support for new creatures, but now also hero classes, heroes themselves and external dwellings. Just check Cove package that adds new factions known from Horn of The Abyss mod.
However, creation of new town may still be somewhat time consuming. For those modders who would like to enjoy new content immediatelly, there is another feature - new artifacts. Adding a large amount of available aryifacts to the game is quick and enjoyable. See Witchking Artifacts Pack for example of endless possibilities it gives. People interested in modding may find our Wiki articles helpful.
Other new features include improved adventure AI, first revealed version of Random Map Generator (though not really playable yet) and loading screen. All these things make VCMI closer to complete Shadow of Death game.
For the bugreports that we resolved in this release, please check the bugtracker changelog.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Linux: Packages and installation instructions (wiki page).
List of currently available mods ready for download and install. Just extract packages inside Mods/ folder.
Extract the package into your main Heroes folder. If you have older version of VCMI, delete it first.
WoG 3.58f or ERA is required. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.
Save format has been changed, savegames from previous versions won’t work with 0.91.
VCMI supports 800x600, 1024x600, 1024x768, 1280x800, 1280x960, 1280x1024, 1366x768, 1440x900, 1600x1200, 1680x1080 and 1920x1080 screen resolutions. To switch default resolution in system settings window click “HIGH” button and select resolution (available only in game). As for now custom resolution is only applied when the map is started.
Many thanks for all testers and developers who contributed to this build.
For the general information about our project look here. Our project isn’t really playable now, but it gives you an idea of progress we have made so far. We’re hoping that you’ll like it.
We hope you’ll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
- VCMI build on OS X is now supported
- Completely removed autotools
- Simplified mod structure. Mods from 0.9 will not be compatible.
- Mods can be turned on and off in config/modSettings.json file
- Support for new factions, including:
- New towns
- New hero classes
- New heroes
- New town-related external dwellings
- Support for new artifact, including combined, commander and stack artifacts
- Extended configuration options
- All game objects are referenced by string identifiers
- Subtype resolution for bonuses
- Support for “enchanted” WoG ability
- AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
- Improved exploration algorithm
- AI will prioritize dwellings and mines when there are no opponents visible.
Full changelog is available here.