Our project isn’t really playable now, but it gives you an idea of progress we have made so far. We’re hoping that you’ll like it. Please report all the problems in the appropriate board. We hope you’ll help us develop the project - details are available here.
Changes since 0.53b:
given hero is placed in the town entrance
some objects such as river delta won’t be blitted “on” hero
tiles under FoW are inaccessible
giving random hero on RoE maps
improved protection against hero duplication
fixed starting values of primary abilities of random heroes on RoE/AB maps
right click popups with infoboxes for heroes/towns lists
new interface coloring (many thanks to GrayFace ;])
Installation:
Extract the package into your main Heroes folder.
WoG 3.58f is required. We strongly recommend using English version.
Many thanks to GrayFace and Steven for testing and advice.
I’d also like to thank to Acid Dragon for his kind support given to us practically from the beginning of our project (including invitation to WoG Team).
VCMI doesn’t use ERM scripts (yet ), so they don’t make any difference. Try installing over your current version, it should work.
In case of any problems please write and I’ll try to help
I made a copy of my heroes folder (including WOG 3.58f, script update & dragontheme.wdn) and pasted the vcmi_54.zip content into that folder. When starting VCMI the debugger pops up (I have vc2005 installed). The console entry says:
Initializing screen, fonts and sound handling: 140
Loading .lod files: 47
Scanning Data/: 0
Preparing first handlers: 0
It may be a problem with your language version. Please wait for next version (is going to be released in a few days) - it will have a utility to extract your language files. You will be able to send them us, and we will be able to make VCMI work with them :).
Hi I copy those files to game but I dont know how can I run it because when aj run WOG icon game start without VCMI and when I run VCMI then game start in windowed mode like techdemo before this version.
VCMI in current version is a techdemo. Moreover, it’s an engine and is intended to have no influence on your WoG installation. If you want a playable version, please wait till at least next year.