we’re happy to announce release of VCMI 0.88. The main new feature of this build is a working adventure AI. It still plays very poor and can’t compete with human player but it’s pretty much complete and functional base for further development. For the first time we have a working AI and it wasn’t easy to achieve. Significant improvements to the AI (both adventure and battle ones) are to be expected in future releases. Another significant new feature is a window allowing selection of default resolution. It’s available through system settings window — to open it click the button “HIGH” under “Select resolution” label.
We have done a number of bugfixes - about 40 issues have been resolved. Please check the changelog below and bugtracker for the list of resolved bugreports.
Check items implementation status for the full information about which map objects, town structures, skills, spells, artifacts, creature abilities and victory conditions are supported.
Packages for some Linux distros are available as well:
Extract the package into your main Heroes folder. If you have older version of VCMI, you have to overwrite it.
WoG 3.58f is required. We recommend using English version, though VCMI should also work with other language versions. If you want to make your H3 installation English, extract this package into Data/ subfolder.
Save format has been changed, savegames from previous versions won’t work with 0.88.
VCMI supports 800x600, 1024x600, 1024x768, 1280x960, 1280x1024, 1440x900, 1600x1200, 1366x768, 1680x1080 and 1920x1080 screen resolutions. To switch default resolution:
- in system settings window click “HIGH” button and select resolution (available only in game);
- or type “resolution” or “r” into the console and pick one (works in main menu).
As for now custom resolution is only applied when the map is started. Also, the main menu works only in 800x600 resolution.
Since VCMI 0.85 a new creature card is used. If you don’t like it, the old one is still here. The config/settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one (the “classicCreatureWindow” entry). This setting can also be switched during the game by typing into console “switchCreWin” (case matters!).
Many thanks for all testers and developers who contributed to this build, especially new team members.
For the general information about our project look here. Our project isn’t really playable now, but it gives you an idea of progress we have made so far. We’re hoping that you’ll like it.
Since VCMI 0.74 we have deployed separate bugtracker. Please report bugs using this form. Check this page for list of known bugs and details.
We hope you’ll help us develop the project - details are available here. VCMI is an open source project licensed on GNU GPL 2.0 or higher. Our SVN repository with all the sources is available here.
You can look for help in building and developing VCMI sources in the development board.
0.87 -> 0.88
- added an initial version of new adventure AI: VCAI
- system settings window allows to change default resolution
- introduced unified JSON-based settings system
- fixed all known localization issues
- Creature Window can handle descriptions of spellcasting abilities
- Support for the clone spell
Full changelog is available here.