As there seems to be interest for the 800x480 resolution (see here and here), I’m opening a separate thread, especially because the development of a resolution smaller than the original H3 faces particular challenges.
Adventure map is not really a problem - I have created a first draft (see attached package - EDIT: see also an alternative, better version 3 posts below), and it works pretty decent. There are still small adjustments to be done:
- Next Hero / End Turn buttons to be reduced to same size as the others
- Hero/Town list & InfoBox are overlapping a bit (ideal solution would be if the InfoBox could be shrinked, otherwise I’d have to reduce the MiniMap even more)
- Status & Resource bar also need further adjustments, but this should be good enough to get a first feeling of it
The main issue is the fact that all in-game windows are in 800x600 resolution, and shrinking them will not be an easy task. You can handle most of them as they are (I managed the town screen, castle recruitment, even heroes meeting to exchange items). But the biggest problem is the battlefield, where the game is crashing every time.
So this is just experimental, for the coders interested in working on all necessary changes to make this function properly.
800x480-experimental.7z (66.9 KB)