I was able to complile vcmi on my openpandora console:
release thread
download pnd package
In 800x600 resolution it seems to run fine. But it is not playable, because the openpandora uses a 800x480 resolution.
I know it has been discussed before that this is not supported by you.
I was able to convert this old configuration maintained in the thread to your new format.
It looks like this now:
.vcmi/config/resolutions.json
{
"GUISettings":
{
"resolution": { "x": 800, "y": 480 },
"InGameConsole": { "maxInputPerLine": 60, "maxOutputPerLine": 44 },
"AdvMap": { "x": 7, "y": 7, "width": 594, "height": 426, "smoothMove": 1, "puzzleSepia": 1 },
"InfoBox": { "x": 605, "y": 296 },
"gem0": { "x": 6, "y": 388, "graphic": "agemLL.def" },
"gem1": { "x": 556, "y": 338, "graphic": "agemLR.def" },
"gem2": { "x": 6, "y": 6, "graphic": "agemUL.def" },
"gem3": { "x": 556, "y": 6, "graphic": "agemUR.def" },
"background": "AdvMapx480b.pcx",
"HeroList": { "size": 4, "x": 609, "y": 108, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
"TownList": { "size": 7, "x": 747, "y": 12, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
"Minimap": { "width": 103, "height": 102, "x": 607, "y": 3 },
"Overview": { "pics": 4, "size": 4, "graphic": "OvCast.pcx" },
"Statusbar": { "x": 7, "y": 436, "graphic": "AdRollvr.bmp" },
"ResDataBar": { "x": 3, "y": 455, "graphic": "ZResBarx480.pcx", "offsetX": 32, "offsetY": 2, "resSpace": 85, "resDateSpace": 85 },
"ButtonKingdomOv": { "x": 711, "y": 12, "graphic": "IAM002.DEF", "playerColoured": 1 },
"ButtonUnderground": { "x": 679, "y": 108, "graphic": "IAM010.DEF", "playerColoured": 1, "additionalDefs": "IAM003.DEF" ] },
"ButtonQuestLog": { "x": 711, "y": 44, "graphic": "IAM004.DEF", "playerColoured": 1 },
"ButtonSleepWake": { "x": 711, "y": 76, "graphic": "IAM005.DEF", "playerColoured": 1, "additionalDefs":"IAM011.DEF"] },
"ButtonMoveHero": { "x": 679, "y": 140, "graphic": "IAM006.DEF", "playerColoured": 1 },
"ButtonSpellbook": { "x": 711, "y": 140, "graphic": "IAM007.DEF", "playerColoured": 1 },
"ButtonAdvOptions": { "x": 679, "y": 172, "graphic": "IAM008.DEF", "playerColoured": 1 },
"ButtonSysOptions": { "x": 711, "y": 172, "graphic": "IAM009.DEF", "playerColoured": 1 },
"ButtonNextHero": { "x": 679, "y": 204, "graphic": "IAM000.DEF", "playerColoured": 1 },
"ButtonEndTurn": { "x": 679, "y": 236, "graphic": "IAM001.DEF", "playerColoured": 1 }
}
]
}
It works fine… but when you enter a castle/town the game nearly crashes every time.
I know it is not supported by you, but is there anything obviously wrong in my config!?!?!
Or is there a way to debug the Problem??? I was not lucky with a strace though…