I had a talk with OnionKnight earlier. We figured it should be of some use that there already is a widescreen resolution available (1680x1050). So we could eventually adopt some of it’s behavior?
Please also note that the Nokia N900 his quite a bunch of pixels available so that text could be really small and still readable. It’s quite comfortable to read such an image designed for a 17" @ 800x600 screen on the N900’s display. So it’s probably unnecessary to think about the missing space (in size). IMHO the problem are the missing pixels at the top/bottom, where information would be lost.
I don’t know how it’s solved for the 1680x1050 resolution, but you’d either have to add black bars on the left and right side (e.g. in a battle), or stretch the picture. You could also add some nice graphics to the left and right end to keep the aspect ratio of the image.
If someone is willing to point me to the relevant graphics, I’d not hesitate to give it a try to make them fit a widescreen. I guess we would need the main entry images (new game, new scenario etc.) and the battlefields. Are towns affected, too? Is there a list of resolution specific graphics available?
I hope OnionKnight could also tell us his thoughts keeping scaling in mind.