New resolutions

Sure, I can do that. But just to avoid updating the archive more than once, are you sure only the Settings file needs to be changed? Because currently the case of files in my config are actually matching the case of the actual files (i.e.: AdvMap1.pcx i/o ADVMAP1.pcx). At least at my side under Windows. Could it be that when you overwrote the files, it kept the case of your original files (you can test that by fully deleting them first)? Or is it because under Linux file names are considered as upper case by default (and only extensions in lower case)?

Apologies for my lack of knowledge in Linux. Iā€™m asking some of the above more out of curiosity for myself. I will of course update the package before the next release, I just wanted to better understand why do you see different cases on your side.

Source of problem is that on linux files ā€œFile.txtā€ and ā€œfile.txtā€ isnā€™t a same one.
Iā€™ve downloaded latest package from the top of 2nd page with 1680x1050 res. In its config.txt all names of custom graphics are only in upper-case:
background=ADVMAP3.pcx;
but file in Data folder are AdvMap3.pcx. As a result - system canā€™t find correct file. Iā€™ve changed all names in config.txt to
background=AdvMap3.pcx;
to match files in config with files in data folder - so there is no need to change something else

Ah yes, itā€™s true. In the 1680x1050 package there is indeed a discrepancy in the case of the file names. Thanks for pointing this out. Iā€™ll try to keep this in mind when building future resolution packages. :wink:

But FYI - as I mentioned above, in the package from this thread there is no discrepancy, so unless new issues are found, itā€™s ready to be used for the next release. :slight_smile:

My personal vote is for 800x480 support. This is for Maemo and SmartQ V7 mobile devices (both running Linux on arm).

Moreover, Iā€™d like to contribute (as I wanna play heroes on my SmartQ).

It may be somewhat hard to work in resolution lesser than native, since many H3 windows fill entire screen. Youā€™d have to redesign them all and probably get rid of some interface.

Hi and welcome to the forum. :slight_smile:

I admit I was a bit surprised the first time somebody showed interest in a resolution lower than the original H3. But now I see why that would be useful. I couldnā€™t resist the tempting challenge :stuck_out_tongue: and I already created a first draft of the files needed for the Adventure Map. But that was the easy part. The problem is how to handle all other 800x600 in-game windows (I donā€™t know programming, so I wouldnā€™t even know how to start approaching this;). But Iā€™ve opened a thread HERE on this subject, so we should continue further discussions on this over there.

Cheers,
Zam

Besides resolution requirements, current version of VCMI needs at least 128 MB of RAM and quite decent CPU. Porting it to mobile devices is challenging. Iā€™m not sure we should do it before VCMI is playable on PC.

gadzetomania.pl/2009/10/26/smart ā€¦ ternetowy/ 256mb ram, arm11 600mhz. This might work!

Wowā€¦ if H3/VCMI will be playable one day on a portable mini-player like that, Iā€™m finally gonna consider buying myself one of them. I love movies & music, but somehow I always felt these MP3/video players are often too expensive for what they offer. Well, that will change the day any of my favorite games (HoMM/Civ) would be playable on them. :wink:

Do you play Fall from Heaven 2, a Civ IV Beyond the Sword modpack? Patch k has just been released, however it seems to have a few teething problems. Going back to my Good Old Games (www.gog.com) collection for the moment. :slight_smile: Although I do wish that the H2 version was the W95 version rather than DOS - one reason - longer than eight letter save game names. As long as it runs reasonably well I donā€™t mind if it has some minor issues that need to be worked around.

Best regards,
Steven.

O/T: [size=75]Civ4, as great as it looks, is just getting dusty on my shelf. I bought it about 2 years ago, and still didnā€™t manage to really play it (if I ever had a week-end free, I spent it with Heroes, or not in front of the PC; I did play some Civ on holidays on the portable, but Civ3, as the graphics of Civ4 are too much for my laptop).[/size]

Steven Aus, this is for You specially

sourceforge.net/projects/fheroes2/

I am kinda new at this. I have my pc pluged in to my vizio 47 1080p tv and I want to get my heroes 3 wog to fit the screen. Everything seems to be pulled to the left so I am stuck with black on the right. Any help. Please. Also my display is set to 1920x1080.

Hi Rippedwarrior and welcome to the forum. :slight_smile:

First of all, I need to mention that we donā€™t really provide support for WoG. A better place to report issues with it might be THIS FORUM. The members of the WoG Team (whoever is still active) are visiting that place more often and thatā€™s a dedicated thread for WoG issues.

What VCMI does is to recreate WoG. Weā€™re still in the process of recreating the original H3 and only afterwards weā€™ll move to the WoG scripts. We donā€™t yet provide 1920x1080 resolution in VCMI (but we will :slight_smile: ).

Now, about your issue, Iā€™m not sure whatā€™s causing it (Iā€™m not a specialist), but could it be that your interface is enlarged proportionally and not stretched? Are things ā€œpulled to the leftā€ respecting the proportions of the original game?


On a separate note, what does everyone think about renaming the .pcx files in the Data folder to clearly indicate the resolution they belong to:

E.g.:

AdvMap1024x768.pcx
AdRollvr1024.pcx
ZResBar1024.pcx

instead of

AdvMap3.pcx
AdRollvr2.pcx
ZResBar2.pcx

Iā€™m thinking it may be a better naming convention, which may come in useful when more and more custom resolutions will be created.

If you agree (I need especially confo from Tow or TowDragon), I could have the package ready within half an hour, anytime today. Or is it too late to make the change for 0.8?

[size=75](I know Iā€™m a bit last minute with this, but the last 2 weeks have been more busy than I expected. Today is like my first free day in a fortnight)[/size]

Go ahead. There is still over a day to a release :slight_smile:
Replacing resolution files in the package takes only several minutes.

New resolution pack is ready for the 0.8 release.

DOWNLOAD LINKS:
groups.google.com/group/vcmi-pro ā€¦ kFor0.8.7z (800x600 default)
4shared.com/file/231621585/7 ā€¦ For08.html (1024x768 default)

Changes (0.75e > 0.8)

  • 2 new resolutions: 1336x768 & 1680x1080 [size=84](the latter was already in the 0.75e config, but missing from Data)[/size]
  • New naming convention (old AdRollvr, AdvMap & ZResBar pcx files can be deleted from the Data folder)
  • Size of the Kingdom Overview window increased for the 1280x resolutions as there was space
  • Minor changes to the row length of the in-game console and to the position of the resource values in some of the custom resolutions

@Tow: The 0.75e dev release had 1024x768 as default. Iā€™m not sure if that was accidental or intended. But just in case, I uploaded both 800x600 & 1024x768 versions because anyway the 1st link didnā€™t work for non-members.

[size=75]EDIT: It seems we have an issue with the space on the server. I got this error when trying to attach the package here (hence the link above):[/size]

It appears I need to be a member of the VCMI google group to download that.
Might I suggest 4shared.com? It gives you 10 GB of space, and registration uses your gmail account, making sign up very quick.

I doubt that everyone in the world needs this package. However, I still use 4shared on my own - best way to host eternal files with limited size.

Thanks for the tip. I was indeed impressed how fast the registration was completed. :slight_smile:

New link added in my post above. :wink:

Can you please add resolution 1050x1680 for rotated displays?