[size=75]Another feature suggestion (everything except 84.1. being low priority - though even 84.1. can be ignored if the whole thing is actually difficult to implement):[/size]
84. (NEW) Possibility to access Adv.Map side panel buttons while in Town screen, for high resolutions (or alternatively, perhaps enable their hotkeys to be recognized within Town screen).
Looking at the evolution of screen sizes, in a couple of years, when VCMI will be a ‘mature’ project, embraced by many H3 fans, I guess most of them will play the game in high resolutions looking like the screen below, where the Town screen will be just a “small” window in the middle of the Adventure Map:
With the Adventure Map buttons becoming visible next to the Town screen window, the temptation of being able to use them may come along. I’m not sure if allowing access to all of them would be useful, so I’m gonna list them below in the order of their added value (IMO):
84.1. End Turn. Perhaps not as useful in the final game as the next one, however for testing purposes this may come very much in handy at this stage. For example if we would like to test the town build-ups in 1 fast go through all the towns. It would take half the effort to cycle only between ‘build’ & ‘end turn’ commands, rather than adding also the ‘exit town’ & ‘enter town’ to the sequence of actions to be done every turn until the town is fully built. Eventually it may also prove useful in the final game (i.e.: build structure at EOD & pass turn to get the money to recruit the new creatures in the beginning of the next day)
84.2. System Options. Especially in the final game, it would be great if we could have access to Save also while in town screen. And also the other options (Load, Restart, Quit, Music Volume etc) would be a nice to have.
84.3. Kingdom Overview. May come in handy to check it w/o exiting the town screen, in case for example you need info on your income, in order to take some decisions regarding the next structures to be built.
84.4. Quest Log. Useful in case your quest is accumulating a certain number of creatures or resources, which again may request some strategic decisions in the town screen.
84[size=84].5-10.[/size] All others. I can think of little to no use in implementing the rest. However, as said above, I also don’t see a problem with any of them (except for the time it may take the devs, if the case). So supporting the rest of the buttons would be fancy at best, nothing else. If I think of a relevant use for any of the buttons not mentioned above, I’ll edit this post later on.