VCMI 0.7 - Bug Reports

Several bugs with the (combination of) selections in the Advanced Options screen:

H3C i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/th_090205-AdvancedOptionsscreenH3C.jpg vs VCMI 0.7 [size=75](after changing starting town to Castle, then return to Random)[/size] i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/th_090205-AdvancedOptionsscreen.jpg

The screenshot is taken in the Advanced Options for the map Barbarian Breakout, but there are similar bugs with all other maps.

#21 - Left/right arrows are shown next to all icons, even if some options are blocked from being edited. For the blocked options, nothing happens if we click on the arrows, but arrows should not be there at all.

#22 - Starting hero for Red and Teal players should be Random, not None. Only after selecting a starting town for Red or Teal, the Starting Hero icon changes to Random. And it remains Random, even if I change the starting town back to Random (as I did for Red in the screenshot above).

#23 - The right arrow of the Starting Bonus does not work for some maps.

#24 - The Starting Bonuses available are often incomplete: sometimes only gold, sometimes only gold and artifact (even though town is selected), sometimes only gold and resource but no artifact, etc.

The available bonuses should be:
§ Gold and Artifact always!
§ **Resource **whenever a town has been selected:

  • Wood/Ore for Castle, Necropolis, Stronghold and Fortress
  • Mercury for Inferno and Conflux
  • Crystal for Rampart
  • Sulfur for Dungeon
  • Gems for Tower

#25 - The Starting Bonus gets reset every time we change the town. It should be only the Starting Hero being reset to Random.

The behavior of selected Bonus should be as follows:
§ Gold: can be selected at any time, even when no town is selected (i.e.: Random), and should not change when we change the town selection.
§ Artifact: can be selected at any time, even when no town is selected (i.e.: Random), and should not change when we change the town selection.
§ **Resource **can only be selected when a town is selected, but:

  • once a resource is selected, if we change town, the choice for Bonus Resource should remain - only thing to change, when the case, being the resource type, depending on the selected town
  • if we scroll left/right in the list of towns until we reach Random, only then Bonus Resource gets unselected, and we have Random Bonus again
  • the reset to Random Bonus is absolute - selecting a town again should not trigger the automatic selection of the resource (as it would happen if we would only switch between 2 towns while Bonus Resource is already selected).