[quote=“Tow”]
No issues with the three map locations for me, so it would be great if dikamilo could give more details (i.e.: are they always reproducible? or only on certain maps, or with certain heroes, maybe depending of the values they have for Primary Skills already?)
But while testing this, I found other bugs:
#16 - Hero is pretty badly centered, especially close to the edge of the map. In the screenshot below, it was not me scrolling the map so much to the edge, it’s how the map got auto-centered when I selected the hero:
i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/th_090205-Heronotcenteredcorrectlywhen.jpg
#17 - In the same screenshot above, please see the incorrect path arrow next to the hero. IIRC that arrow was fixed at some point during 0.6x, but I see it’s back.
#18 - And the totally missing arrow I reported in 0.68 or 0.69:
H3C http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/090206-CorrectPathArrow.jpg vs VCMI 0.7 http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/090206-MissingPathArrow.jpg
#19 - Hero “walking over” other hero on a predefined path. This is not easily reproducible. I had it happening only 6 or 7 times out of about 20 attempts, and so far only with Mercenary Camp as destination, and only with diagonal or partly diagonal paths.
How to (try to) reproduce it:
1 - Move one hero 2 tiles away, on diagonal, from Mercenary Camp
2 - Set hero path to Mercenary camp
3 - Move second hero in the middle of the diagonal path of the first hero
4 - Select first hero and send him on the predefined path
Notes:
- It happens also for paths longer than 2 tiles, it just seemed there’s a higher probability on short paths, but I might be wrong
- Maybe it works also with straight only paths, it just never happened to me (in all my attempts, at least the start or end of the path were in diagonal, when the bug occurred)
- Could be that it’s not related to Mercenary Camp, but I had over 10 failed attempts to reproduce it with other destinations
EDIT: After fighting with the PrintScrn button while trying to reproduce the bug a few times, I finally managed to take a successful capture or the overlapping moment. In the case captured, it was a path starting on the diagonal, but the overlapping happened on the final straight line, as destination was Mercenary Camp just above (however the hero was coming from the diagonal):
#20 - This was already discussed for 0.68, but just a reminder to finish with the path issues: formula still needs to be improved, as we keep having very often the case that hero can still move 1 tile as per movement bar, but cannot execute that move on the diagonal (never the case in H3C).