VCMI 0.72c - development version

[size=75]FYI - Yesterday I went through all the bug threads from before 0.7, checked all the posts, and I can confirm that all items reported until 0.69 are either fixed/implemented or already logged again in one of the 0.7x threads (or in the Missing features sticky). As of today I started checking all reports starting with the 0.7 release, to see if all bugs until 0.72c are either fixed or logged in SourceForge (or else I’ll log them in there). Partially solved old issues will be logged here as new bugs, same as #13 below:[/size]

#13 The scroll arrows in the Recruit window should be grayed out if no creatures or not enough resources available.

[size=75]This is the last remaining bit to completely implement all items in the Recruit window correctly, as reported in the 0.7 thread (particularly 0.7#12.2).[/size]

#14 Identical with the above, the scroll arrows should also be disabled/grayed out in the Marketplace window, when the from/to resources are not selected yet.

[size=75]Following the same logic as in the Recruit screen, I would expect the buttons to be grayed out also when we cannot trade at least 1 resource of the selected ones. However that is not the case in H3. I would prefer it grayed out in this case, to make it obvious that clicking on those scroll arrows is pointless anyway; but I leave it up to you if you want to implement it as such, or like in H3. :)[/size]

#15 Similar to the above two, the Split Stack button (Town screen, Hero Screen, Meeting screen) should be disabled/grayed out when no creature is selected.

[size=75]In the Town Screen, if SUGGESTION #5 is implemented, the Split Stack should be disabled/grayed out only when neither creatures nor heroes are selected (unless you foresee a different button for in-town meetings). If Suggestion #5 is left out, then the Split Stack button should be grayed out even when heroes are selected.[/size]

#16 Diplomacy doesn’t seem to be implemented correctly yet (not just the skill, but in general the principles of monsters joining heroes or not). In the attached saved game, Ivor has no Diplomacy skill, and both him and his army belong to a totally different alignment than the Wraiths in front of him. The Wraiths are also set up as Aggressive from the Map Editor, so they should definitely not want to join him. And just to make sure, I checked that in H3, with a map edited so that Ivor attacks them with the very same army, they do not join. However in VCMI, if you load the attached game, the Wraiths will join him.
090716 - Diplomacy.zip (75.1 KB)