VCMI 0.72c - development version

#20 Main Menu - New Game - Advanced Options: For the Human Player selected to play with (and if there is no hero already given by Map Editor) the arrows for selecting Starting Hero should not be displayed as long as a specific town is not selected. For the Human Players controlled by AI, the arrows for Starting Hero should never appear, even if we select their town.

[size=75]This remained pending since 0.7#21 was partly fixed. If you have the time, it would be nice if you could also add the subtitles to the Advanced Option interface. :)[/size]

#21 Small graphic glitch above file date, after moving up and down selecting different games in the Load Menu:

#22 Grand Elves attack twice also in melee (like Crusaders:). They should only shoot twice, not also stab twice. :slight_smile:

#23 All heroes start with 0 Experience now. I believe in H3 they were starting with a random value between 10 (or 20?) and 100.

Note: [size=92]H3 had a small “bug” here, namely that if you were setting any value for Experience in the Map Editor (even “1”), the game was loading it correctly, but if you were setting “0” as customized value, the game was ignoring it and giving the random starting experience. So when fixing this, it would be great if you could make it as such that “0” is also recognized as pre-set starting experience. Only when nothing is set from Map Editor, the game should auto-generate the random value.[/size]

#24 Esc key does not close the Marketplace window (and it should even trigger the “Press Check button” animation, same as when we press Enter).

#25 The graphics of the Surface View button still need to be adjusted for the 1024x768 interface:

#26 This is minor, but still: Resource values in the Trade area of the Marketplace window (“Qty to trade”) are not perfectly centered. They are about 1mm to the right, as compared to H3 (if you Alt+Tab between a H3 and VCMI Marketplace, with resources selected, you’ll see the difference)