Missing features & functionalities

Autosaving when loading is indeed redundant, as we already have a Saved Game. But that’s not the case with starting a New Game. In case we notice an issue at game start, and (by mistake) we want to reproduce it by starting again - we may actually lose the chance of having a saved game with that issue. My suggestion would be:

45 (NEW) Same as the Autosaves after End Turn, we could have a set of autosaves at game start (NewGame_1, NewGame_2, etc), which would capture the last 3-5 game starts, in case we need to compare them afterward (as game loading will not override them).

If however you feel that such feature is not worth the (coding) effort, then at least I would include again the first turns in the Autosaves (whoever starts a new game, probably does not need Autosave_1 so much anymore). Or again - alternatively we could have an Autosave_0 file, which saves the last first turn on a map.

But, alternatives aside, I still feel 3 to 5 NewGame files would be the best solution to preserve first turns for a long time. I think such saves would be very useful, as they contain quite some information, which may prove later on useful, in regards to some particular bug:

  • Randomly generated resources (weekly generators, but also objects like lean-to)
  • Randomly generated artifacts and monsters
  • Randomly generated heroes in all Taverns & their armies
  • etc (other randomly generated items, which may not be retrievable later on).
    [IMPLEMENTED]

45B Autosave after game start/load should maybe better overwrite the oldest of the 5 Autosave files, rather than always starting with Autosave1.