16 - Damage calculation in battle
[Partly implemented]
17 - (NEW) Retaliation calculation in battle. Something like: “will retaliate with xx - yy damage” (if the creature will retaliate, depending on the damage we inflict first, and of course if it’s not too difficult to implement)
18 - Keyboard arrows keys to move hero
[IMPLEMENTED]
19 - NumPad keys to move hero:
→ 8, 6, 2, 4 : same as the arrow keys
→ 7, 9, 3, 1 : diagonal movement
→ (NEW) 5 : center map on selected hero (as I believe H3 did not have any hotkey for this)
[IMPLEMENTED]
20 - (NEW) Not sure if it’s worth the effort, but it might be interesting if VCMI could offer support for non-QWERTY keyboards. I was playing the game during the holiday on my AZERTY laptop, which kinda messed up the hotkeys I had to press (A was Stack Queue, Z was Wait, Q was Auto-Combat etc). Luckily they were located on the keyboard in the QWERTY spots so it wasn’t really a problem. But I’m just thinking of the players from countries where they never used QWERTY, who might get confused between the hotkeys in the manual and the keys they would actually have to press. Though - if NWC didn’t much bother with this, probably we don’t have to bother either (unless it’s piece of cake to implement). 