Cathedral and 3 towns released!


#122

What’s this?Do you have this def?


#123

no
nois a dragon of 5 heroes


#124

Still making effort…but I am busy for reality work…it might costs more time
slayer2
surrounded by walls
AVCCTHv1


#125

New Updates…
Cantors can shoot 3X3 while facing undeads. Only range shoot on undeads


#126


#127

lv4 is still in animating. This one would be just put into test.


#128

Lv4 is finished.
I really don’t know the original design of its standing animation.
Couatls and Bloody Couatls…
LV4%20Coutal
lv4

Heroes are still unfinished!
creatures


#129

In testing…
Cathedral VS Cove


#130

Nice! Whoch unit is the shooter? And flyer?


#131

Lv3(Witch Hunters) and Lv5(Cantors) are shooters,
Lv4(Couatls) and Lv7(Chasteners) are flyers.

Cantors can make a range shot but only to undeads


#132

Could you tell me what’s new in the latest development(Sep.2) version?


#133

https://github.com/vcmi/vcmi/commits/develop Nothing important for players. Some small changes with ai rework code.


#134

There is a bug in Fort Screen, it crashes while recruiting any creatures.
Furthermore, AI seldom recruit creatures from the town…it might be a bug for new functions?
Last time I occupied a well-builded Conflux Town…with 5 weeks creatures were not be recruited, but AI was really resourceful.
And it crushes while any player wins the game.

Please fix these bugs as priority because it will affect the game directly.

And then, could you help me to make an AI change which don’t let the arrow towers to attack catapult first?


#135

Its a number one priority to destroy catapult, why fix that?


#136

I don’t like it and many players in Chinese forum either.

Just fix it for me would be OK.


#137

This would further weaken ai, i think.


#138

Test the siege…I changed the moat few days ago, but it was not satisfied…so I reuse toxic water.

Maybe on October 4 towns will be released!


#139

The background is too bright, or too saturated.


#140

it depends on screens. Maybe my laptop screen is too dark.


#141

Magic Heroes…might heroes are still not finished!
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