Which of the below resolutions should be coded and should any of them be included in the main VCMI package?
- 1336x768
- 1360x768
- 1366x768
- 1368x768
- Yes, one of them should be included in the main VCMI package (we’ll see which, depending on votes and arguments)
- No, none should be added to the main VCMI package, but be available separately for download (forum/bonus pack)
0 voters
Because the resolution created by Blake, upon Warmonger’s request should have probably been a 1366x resolution (but was created as 1336x due to - I guess - a typo in the request), I thought of redoing it as 1366x and perhaps have it included in the next standard resolution pack. Although not one of the most requested resolutions, it does seem to be used quite often in most of the new 15"-16" laptops on the market.
So I have created the files for 1366x768 (see archive attached), BUT because of some errors experienced with it, and because I wanted to make sure what’s the cause of this confusion between 1336 and 1366, I thought of digging a bit more on the net. And I was surprised to find out that people are talking about no less than four 13XX*768 resolutions.
I’m gonna list here below what I found so far about each of them, adding arguments about including one or the other in VCMI, and then I’ll let you guys share your (perhaps more technical) opinions on this:
1336x768
Although there are many references to it on the net, they all seem to belong to forum posts or other comments from users, but apparently never in links to official technical specifications. This leads me to think that this indeed is just a typo (of amazingly high frequency though). If however I’m wrong, and there are monitors or laptop screens out there with this resolution, then it’s probably the better choice to include in the VCMI package. It’s maybe better to have the width just 30 pixels too short, rather have the game interface 30 pixels wider than the available display. To get an idea how the 1336x768 VCMI would look on a 1366x768 display, you can check Warmonger’s screenshot HERE.
1360x768
I came to know about the use of this resolution, when I followed this link posted by TowDragon in the 0.75 thread. It does seem to be used less often as compared to 1366x768 (1% vs 3% of all displays), but it is used. And based on the same principle I explained above, perhaps it’s better to have the interface 6 pixels too narrow, rather than 6 pixels too wide.
1366x768
This seems to be the most frequently used. On the other hand, I’ve seen many reports on the net of (older) graphic cards not supporting this resolution, but which do support 1360x768 or 1368x768 (see example). I myself had issues with this resolution. In windowed mode on the Adventure Map it works fine:
i4.photobucket.com/albums/y104/Zamolxis/VCMI%202009/th_2010-02-10_1366x786.jpg
However I have problems if I try to go to full screen mode (see console message) and the creatures are totally misplaced on the battlefield (and their graphics are messed up):
i4.photobucket.com/albums/y104/Zamolxis/VCMI%202009/th_2010-02-10_1366x768errors-BattleF4.jpg
Initially I though I may have done a mistake in the config or data files (still possible - I don’t know), or that Tow/TowDragon need to change some game settings. But after what I read on the net, and discovering that my display supports only 1360x768 (and none of the other 3), I’m suspecting actually an incompatibility with my graphic card, which makes this perhaps not the best candidate.
I have included however the files for this resolution version in the archive attached, if you guys want to test it as well.
1368x768
This one is less used than the previous two, but some graphic cards do support it as opposed to 1368x768, so I added it just for the record. Most probably won’t be the one chosen for the VCMI package.
Feel free to check the attached package, perhaps do your own research on the net, and then vote in the poll and/or share your arguments about choosing one or the other.
1366x768 for 0.75.7z (81.5 KB)