Here is the 1336x768 support.
Edit settings.txt within the config folder. Make sure you DO back-up first!
Replace (at the end of the document):
}
with
1336x768 //setting specific for this resolution
{
AdventureMap
{
InGameConsole: maxInputPerLine=60 maxOutputPerLine=40;
AdvMap: x=7 y=7 width=1130 height=714 smoothMove=1 puzzleSepia=1;
InfoBox: x=1141 y=557;
gem0: x=6 y=676 graphic=agemLL.def;
gem1: x=1092 y=676 graphic=agemLR.def;
gem2: x=6 y=6 graphic=agemUL.def;
gem3: x=1092 y=6 graphic=agemUR.def;
background=A538x300.pcx;
HeroList: size=10 x=1145 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
TownList: size=10 x=1283 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
Minimap: width=144 height=144 x=1166 y=26;
Statusbar: x=8 y=723 graphic=ADROLLVR2.pcx;
ResDataBar: x=0 y=743 graphic=Z538x300.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=447;
ButtonKingdomOv: x=1215 y=197 graphic=IAM002L.DEF playerColoured=1;
ButtonUnderground: x=1215 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
ButtonQuestLog: x=1215 y=261 graphic=IAM004L.DEF playerColoured=1;
ButtonSleepWake: x=1215 y=293 graphic=IAM005L.DEF playerColoured=1;
ButtonMoveHero: x=1215 y=326 graphic=IAM006L.DEF playerColoured=1;
ButtonSpellbook: x=1215 y=359 graphic=IAM007L.DEF playerColoured=1;
ButtonAdvOptions: x=1215 y=392 graphic=IAM008L.DEF playerColoured=1;
ButtonSysOptions: x=1215 y=425 graphic=IAM009L.DEF playerColoured=1;
ButtonNextHero: x=1215 y=491 graphic=IAM000.DEF playerColoured=1;
ButtonEndTurn: x=1215 y=524 graphic=IAM001.DEF playerColoured=1;
};
}
}
And copy the files from the attachement to the Data folder.
After you add this piece of code to the settings file, do not forget to set the resolution parameter to the corresponding value:
resolution=1336x768; // format: WxH
I used the hex interpretation of the resolution to generate a temporary naming convention.
538x300.zip (92.3 KB)