Here is a first set of functionality requests:
1 - The Adventure Options button. http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/080920-AdventureOptionsbutton.jpg We would need that particularly for the Scenario Information function. That can be very useful for our reporting, as we can retrieve a lot of necessary information if we have to write a report while playing: map name, size, victory/defeat conditions, enemy’s alignment/start hero/bonus, map difficulty etc. Luckily now we can save our games, and like this we can find back the Scenario Information in the Load Game screen. But for that we need to quit the application and start it again, so it would save time if we could access it directly while playing.
[IMPLEMENTED]
2 - Access to Main Menu and/or Load Game from the System Options interface (again, to avoid having to quit/restart the application so many times)
[Partly implemented: access to Main Menu only. For Load Game implementation we have report [url=http://bugs.vcmi.eu/view.php?id=715]#715.]
3 - Drag & Drop functionality for artifacts, war machines, creatures…
[IMPLEMENTED]
4 - Possibility for heroes to meet in order to exchange artifacts, war machines, creatures (and spells, once Scholar is implemented)
[IMPLEMENTED]
5 - (New feature request) Possibility for visiting hero to meet garrisoned hero, in order to exchange also artifacts & war machines, not only creatures. This could be easily implemented by making use of the “Split” button for example, which in case of the heroes it would open the Exchange interface as we have it when they would meet on the adventure map:
This would be a minor tweak, meant to remove a limitation which NWC just never thought of fixing in the game. It would be identical with what they did in Armageddon’s Blade, when they implemented Spacebar to revisit map locations. That was saving the player 2 movement points which were otherwise pointlessly lost in the Restoration of Erathia. Same 2 movement points we now have to waste to first take the visiting hero out of town gate, then go in to ungarrison the other, then go out to have the meeting, then go in again to regarrison, and finally out again to move first hero back at town gate. This micro-management is a waste of mouse clicks & movement points.
So the impact on gameplay would be minimal and positive only. The current behavior is not logic and does not have any added value. It does not make sense to be able to exchange troops but not artifacts while in town, so it only causes frustration due to the wasted movement points & extra mouse clicks (much like revisiting locations in RoE).
EDIT: Split Stack button behavior in case 5 is implemented:
- if a creature is selected: button available (like H3)
- if no creature/hero is selected: button disabled/grayed out (like H3)
- (NEW) if a hero is selected: button available again. // [size=92]Suggestion (if possible): if a hero is selected, we could have a 3rd button design, similar with Split Stack, but with the two knights facing each other, rather than going away from each other like now.[/size]
[IMPLEMENTED, using existing button]