Hi. I merged and changed a bit your numbering as you forgot to number “the big one” 
All suggestions seem good - at least those that I understand:
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Nice to have
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Nice to have, but I wouldn’t miss it at all if we had a better battle log (e.g.: wider, under the battle screen, on higher resolutions, and with more lines visible)
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Again, a nice to have, but a wider/longer battle log would still be preferable for me, so I can always retrieve the numbers. Fading numbers are a nice visual, but it’s even more useful being able to go back in the log to see how many creatures in my stack were killed, if I consider using Resurrection/Animate Dead vs other spells.
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You mean when R-clicking on a target? Or already a floating text when hovering over? Either way, it would be useful indeed. See also my suggestion here, with further feedback from majaczek below.
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Nice to have.
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Very good to have, for spells like haste, slow, prayer indeed.
Another useful thing would be, when selecting a damage spell, to be able to R-Click on the target, and get info like “XX damage, 15% resist chance”, as regardless of the damage info in our spell book, there are the two types of magic resistances that can alter that: damage reduction and blocking chance.
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I didn’t get this one, in spite of your example.
Or did you mean to say L-click while holding R-click? -
Nice to have.
Slightly related to that a question + suggestion: does anyone know how obstacles affected range attacks in H3? I didn’t find any info on it in Strategija, and I can’t recall noticing it in battle. Hence my suggestion: if it ever occurs, we could use a visual enhancement of some kind pointing it out. (I guess it’s not the same as shooter’s block by adjacent creature, because then I’m a bit confused what the difference is between the “no obstacle” and “shoot close” - I have a guess that it has something to do with castle walls otherwise, but I never noticed it in practice - hence I could use a visual to point it out)
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If by that you mean the battle log will end up fading away, with no way to scroll back for info, then this is the only one I wouldn’t support. The only way I would be fine with it, would be if the log would be saved in real time in a text file that I can easily access by alt-tabbing from the game interface to it, but I wonder if it’s worth the coding effort. If you meant sth else, pls explain.
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Is this a Battle Interface enhancement, or Adventure Map? If the latter, then it’s unrelated to the topic, so maybe I move it at the bottom as “EXTRA” and give the number to “the big one”
But if it’s in-battle, please explain how? A way to access the hero for artifact info? -
I agree this touches gameplay, but on the other hand, it’s the most useful enhancement on your list, and to some extent still harmless. The player would not be forced to deal with it if they don’t want to, while on the other hand the limitation we had that we couldn’t have harpies remain there, or melee attack with a shooter, didn’t make a lot of strategic sense.
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Maybe nice to have (and I would assume not that difficult to code), but indeed not a priority at this stage.
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That’s another very interesting one. Initially I thought it’s gameplay-alterining, but it’s actually not (as long as AI can benefit from it as well). And I love it.
It would just remove a lot of micro-management. I’m not sure if it’s easy to code, but how I would see it working, is as follows:
- add a button in hero screen (+ exchange screen + altar of sacrifice) which toggles Adventure and Battle equipment
(there’s a “refresh” button in the WoG files somewhere, not much used otherwise, which could do it) - button would toggle between the two sets for manual management
- we could also drop artifacts on top of the button to place artifacts on the other set than the one currently displayed (if slot occupied, they fall back into backpack)
- ideally collecting artifacts (on map, after battle, etc) would automatically place them in the slots still available in either of the two equipment sets (but that’s just a later nice to have)
- if I’m not mistaken in OH3 there’s a clear cut distinction between adventure and battle artifacts, but in WoG there are also hybrid ones I believe, so I guess one of the artifact attributes would have to be coded in preparation for that; and we’ll have to see later on how that would work: would a hybrid artifact on the Adventure set be effective in battle as well, or not unless player takes care to move it manually to the Battle set before attacking.
- Not yet sure I get this one: is it in preparation for next turn?