I’m not experiencing crash each time I load any map anymore.
The AI moves seems to be a very little bit faster, but I’m not sure how much. I’m playing To the South of Hell:
AI player Red:
- 1st turn (3 heroes) - 60-70 seconds, 2nd turn (5 heroes) - 80-90 seconds, 3rd ( 5 or 6 heroes) - 90-100 seconds. - now it goes slower then in Nightly built…
AI player Brown:
- 1st turn (0 heroes) - 4-5 seconds, 2nd turn (1 hero) - 9-12 seconds, 3rd (3 heroes) - 28-32 seconds.
It’s not much different from Nightly build version, a very little AI moves are faster (especially that their moves are not “lagging” much like before). The longest turn I ever experienced took about 2 minutes.
Also I was starting this map few times, for second time when Red AI player had a 1st turn game crashed after waiting for him about 66 seconds, but other games went without crashes.
Edit: OK, crash happened again during the play, more info here: [[Android] vcmi crashes when initiated)
Even on the King’s difficulty level after few months AI can’t built best units (playing on Dragon Pass map, but on other maps appears to behave the same) as also when one hero is taking a resource or beating guardian of mine - it takes only 1-2 things from place it have access to instead of taking all things there that are closets to it or only kills creatures, but doesn’t claim the mine that was behind guardians. AI attacks even stronger that it creatures or creature’s lairs, suicides.
P.S. What files will help with identifying bugs or crashes? VCMI_Client_log.txt and VCMI_Server_log.txt, else?
P.S.2. Thanks for update!