after 2 Weeks and 7 Days on the map āAll for Oneā the blue AIs turn wonāt finish. Iām aware that the AIs turns tend to take very long but Iām pretty sure Iāve waited long enough. Probably like 15 Minutes.
Is there a solution or is this something we will have to live with at this point?
I do have a question though, as someone else also asked earlier in this thread: Is it possible to āright clickā objects somehow? Currently I donāt know how to check enemy heroes, neutral map creatures etc. to see how strong they are, which is kind of essential.
If itās not currently possible, is this something thatāll be looked into in the future?
The way it currently works is however a bit prone to making mistakes. Say I want to inspect an enemy hero right next to mine. The first time I right click is fine, but thereās something I forgot to check. I try to right click again, but because I did so too fast Iāve now accidently attacked the enemy hero since he was already targeted.
An alternative could be to make a button in the upper left corner (beneath the text input button) that toggles between left click and right click mode. That would in my opinion be a more elegant solution, less prone to mistakes.
Also Iāve got to echo some of the earlier posts about the enemy AI taking forever to do their turns.
Iām sorry if I come across as whiny, I just see great promise in this project and want to give my input. ;p
Well you can set it as you want, just press āChange device configurationā while running VCMI (when SDL logo is shown). Lot of options there, you can set right click to a physical button for example.
I really look forward to a fully working vcmi android. It looks beautiful and is very nesrly there. Cannot get past 3 months 1 week 6 days despite choosing different paths
When VCMI is started, there some SDL settings available. You can change the way right click is made (but other ways of right click are also not much better for my thick fingers)
i installed VCMI on my Galaxy S5. Run it the first time, it loads ok except for the resolution is a bit messed up making the game looked huge on my screen. So exited the game and relaunch VCMI, but now it comes up with message āUnfortunately VCMI has stoppedā. I have even tried restarting the phone then relaunching the app, it still doesnāt work. Anyone knows how to fix this?
0.96 is not on Google Play yet because it crashes on one of my devices and I havenāt had enough time to debug this crash. Iāve uploaded the build here: a.pomf.se/hvxaig.apk, it may or may not work for you.
I tested VCMI 6 (apk from link in your post), everything works fine until I start the map - it crashes there.
Seems that actual version of Nightly build on Google Play has a very little faster AI and some graphic issues are solved comparing to stabile build on Google Play, however still it takes for AI too much time like I described in other thread (you may saw it xyz, itās that I linked to in my PM to you).
Anyway, looking forward to update, especially that at the beginning of July this year on some websites information about VCMI on Android appear, your better recognizable and still there are many people who download the game from Google Play.