A major feature of VCMI 0.97 is random map generator (RMG) which creates playable maps with all new objects that should look and feel very close to random maps from original game.
New scalable creature window is better and cleaner that old one, we’re sure you will like it.
A lot of work has been done to make AI faster, I mean really faster. This should give significant improvement also on mobile platforms.
For multiplayer fans, there’s a fresh but important feature of loading a game via command line:
Enjoy new version!
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Hey, so I’m working on the Android port and was going to ask – are save files compatible with the previous version? People last time seemed to get pretty angry when I forgot to mention this in the changelog.
UPD: I did some quick testing and it seems bugs.vcmi.eu/view.php?id=1907 is not fixed which is really bad (if it breaks all battles for people who already had this setting turned on before) so I guess I’ll have to wait until it’s fixed.
Congratulations and thank you for your effort for this version. It brings really good features. One of them is very exciting for me among others: Multiplayer!
I see that you have mentioned about command line options for IP’s and ports regarding multiplayer game. I was thinking that VCMI only supports hot seat multiplayer for now. So, can you please clarify for me: Is it possible to play over internet now via TCP connection and/or is it possible to setup a LAN game?
I was unable to load some test maps for some faction mods.
Server says
"11:16:42.969832 ERROR global [1d58] - Failed to find object of type 98:0"
When RMG used, these factions are playable.
What is this 98:00 object may be?
VCMI already uses TCP-IP communication between Client and Server so it’s possible to set up an online game. Still, multiplayer is not officially supported and can be buggy. There are not even proper menus for all the features.
OKay, it was reproduced with ban_mod from my topic. In earlier builds these error was absent. And it occurs on test maps only, RMG works without std towns.
But if I disable ban_mod, I still got a crash (these maps worked in previous versions).
I upload these maps with the screenshot of error.
It is reproducible not only my mods, HOTA mod Cove also crashes game during load.
Just enable Cove and run this map.
Seems like something is broken.
And forgot to ask:
Fly (and Flying Ability) is still disabled and not working. Is someone forgot to turn it on? Or this is because its still not finished? crash.zip (29.4 KB)
If You want to “fix” that bug (or rather I should call it lack if some graphic files), You simply download these files I’m including to “Mods\vcmi\Data\stackWindow” folder.
Btw. sorry for including these files directly, because I don’t quite know if I’m acting against law. If yes, please edit my post