@Boulie:
The #02 bug looks very much like what I had reported as 0.72#71, though it seems you ran into it more often than I did. Good that yout added the logs. Maybe it’ll help the devs to identify the reason, as the bug is otherwise not reproducible - at least I didn’t manage using your saves.
#03 - As you said, it’s most probably the same bug reported in previous versions regarding the attack on 2-hex creatures. I stopped reporting this since TowDragon said it’ll be fixed for 0.74 only, but maybe it’s good you gave the logs (you never know when the cause is actually different;)
#04 - This was also reported as 0.71#22. Now they’re both logged in SourceForge: sourceforge.net/tracker/?func=d … id=1127189
#05 - I edited your post to add a log number because IMO it has to be fixed (I believe Tow meant us to test if everything about Shipyards is implemented correctly). However, can you reproduce it (screenshot/map name/logs)? I’m asking because so far I was able to buy boats and embark them without a problem.
About magic damage, I think it’s always 3 times higher - see my last reply in the 0.72 thread.
#06 - I also gave this one a log number, because saving battle settings has been implemented (at least I see it works for the grids), so I guess we can start reporting which of them do not work yet (Tow/TowDragon please correct me if I’m wrong).
About SourceForge, my plan for this week is to scan all the 0.71 threads for all bugs which are neither solved nor logged in SF yet. I’ve done the same the previous 2 weeks for all the 0.6x & 0.7 threads - and everything in them is either fixed or already logged in SF or more recent threads. I’m not sure how fast will everything go, but I hope by the end of August I’ll be able to catch up with everything that will have been reported until then. crossed fingers
//
And I guess what will mainly slow me down in logging old bugs, will be the new bugs I’ll find while checking if the old reports are still valid. Here are two examples:
#07 Crystal Dragons can walk over Obstacles & other Creatures. Are all dragons perhaps handled as flyers?
#08 2-hex Nomads are regarded as 1-hex creature when it comes to possible movement (possibly impacting other 2-hex creatures). However when we try to move them, the game freezes - see screenshots & attached logs.
i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/th_090728-NomadSeemsAllowedtoPasswheno.jpg - Nomads’ apparent possible moves
i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/th_090728-NomadCausesBattleFreezewhenh.jpg - Battle freeze after I tried to move the Nomads under the Crystal Dragons (no way to end the battle - logs are after I terminated the application manually)
Please use Sir Mullich in the attached map to reproduce both bugs.
Spell Learning.h3m (8.95 KB)
090728 - Nomad Causes Battle Freeze when he tries to pass through 1 hex.zip (2.65 KB)