I agree with Valery that too much info kills the info. On the other hand, all info should somehow remain available in-game, so I don’t support the suggestion to have the Stack Experience table kept in the manual only. I would start from a layout similar with Ivan’s, with most relevant experience info very briefly indicated in the 1st screen already (see already my edited version below). And then a click on the Experience icon/info area would open the Stack Experience screen, which should be a merge between the Experience details & Experience table, with font/layout changes so they fit in one window. Something like this for example:
@Ivan: Is the “upgrade” button meant to be used for creature upgrading, or for giving info about how would the creature card look if upgraded (as in WoG, and IMO more useful)? If the latter, then it would prolly be less confusing if we keep the button used in WoG (see below).
As for scroll arrows around the artifact box, it’s not a bad idea (especially for future mods), but scrolling using only 1 display box could become quite annoying. We may get complains from the users for creating so many slots for spells (good idea otherwise), but just 1 slot for artifacts. I’d say 3 slots is a minimum to make it easy for the player to keep track where in the list of artifacts they are while scrolling. There is a bit of space for that if we fiddle around a bit, albeit not much. Maybe something like this:
The main problem would be the Morale/Luck icons, which are perhaps too squeezed. Plus I don’t know if it’s a good idea to use the newly gained space for the info I added there as sample (btw, “level” should be replaced by “rank” in my text - I noticed too late). I’ll give it some thought and maybe come with another version later on.
Also, I’m not sure if this is the place to discuss this, but did you have something specific in mind on how to pass artifacts back to hero? I was thinking of one or more of the following:
- EITHER a new (small) hero head icon
- OR we can use the Dismiss button (pretty useless actually), which would keep its functionality normally, but if we grab an artifact and hover above it, the subtitle will already change to “Pass artifact to hero” (that becoming the functionality if we drop the artifact above it).
- AND/OR use the Check button, which normally would have the “Exit” subtitle/functionality, but if an artifact is grabbed, the subtitle/functionality will change to “Pass artifact to hero and exit”.
Personally I would prefer both of the last 2 above (less work in implementing a different icon, and flexibility for the player who may or may not want to exit the creature screen when passing an artifact to the hero). WDYT?