I need to add more precise OpenGl extensions check. Also can you provide more detail OpenGl information? I suppose Everest has more on that screen.
That is not your bug. It’s OpenGL DLLs corrupted on drivers install.
Nothing suspicious I`m sure that one extension is missing or bugged but cant find it.
UPD: Oops, messed up Macron1 screenshot with your one.
Though I don’t think it’s have anything to do with extensions. AMD legacy drivers buggy as hell and their 3.3 support especially buggy.
Yes, you were right. Browser got me link for 64-bit Lazarus.
I installed 32-bit also and it now works.
I managed to add new terrain def file to editor. In main.lfm there are hardcoded buttons, i added another ‘F.Wat.’ button.
So these buttons need to be created in run-time (not in lfm).
@edeksumo The solution is too ship llvmpipe gl diver.
@SXX where did you get that binary version (“opengl32sw.dll”)? Is there any newer with GLSL 3.30? But I can make it works with GLSL 1.30.

Yes, you were right. Browser got me link for 64-bit Lazarus.
I installed 32-bit also and it now works.
You can use any version of Lazarus. Just do not forget to setup Target platform in project options and have crosscompiler addon installed.
Fought with sources, but still editor cannot find json files, when mod is unarchived. It makes hard to correct syntax errors, if archiving is needed each time jsons are edited:-)
I propose to write errors added to progressform to log-file also.
So, what can I do with this? Buy a new graphics card? xD

So, what can I do with this? Buy a new graphics card? xD
Wait. Next release will be with fall-back opengl library. Even new graphics card will not help with same opengl drivers.

So, what can I do with this? Buy a new graphics card? xD
There is chance it’s will magically start working once @AVS implement OpenGL core profile support. I suppose it’s may not work properly as shaders inside binary use “version 330 core” while compatibility profile used.

@SXX where did you get that binary version (“opengl32sw.dll”)? Is there any newer with GLSL 3.30? But I can make it works with GLSL 1.30.
Only stable builds I found was part of MSYS2:
sourceforge.net/projects/msys2/ … INGW/i686/
0.1.3 version works for me _ you are my god
So, have editor a bug tracker? After open a map created with original Heroes map editor in VCMI map editor and save it. When you try play in it, game crash. Here is a log
sendfile.es/pokaz/726130—dqwx.html

So, have editor a bug tracker? After open a map created with original Heroes map editor in VCMI map editor and save it. When you try play in it, game crash. Here is a log
sendfile.es/pokaz/726130—dqwx.html
Use normal VCMI tracker, there is category for map editor.
(actual map file needed, logs are not useful in this case)
P.S. Map format implementation is not finished, wait for 0.99. Bugs for now are expected.

PS I have few mods disabled most of time, because they break game configs, when enabled with other noncompatible mods. They will surely break editor too:-)
What the noncompatible mods are?