top arrow buttons are duplicated. Resources bar is a mess.
Other then that such big res seems unplayable. Town window is really to small for my taste. Takes away a lot from game feel .
top arrow buttons are duplicated. Resources bar is a mess.
Other then that such big res seems unplayable. Town window is really to small for my taste. Takes away a lot from game feel .
Fred79 Object Patch confguration JSONs v.0.0.1
Extract and place mod files to /Mods folder.
With help of MMArchive or other tools extract all DEF files from FREDOBJ.pac file to /Content/Sprites directory of Mod.
I didn’t included Fred79 assets due to avoid legal problems and screams about “stealing” from Russian community.
This set of Fred79 objects is incomplete and uses my own look at objects names/uses.
Enjoy if you can. There seems to be some bugs cause RMG sometimes crashes when generating maps.
fred79objects-mod.zip (133 KB)
^Very intersting. Still looking forward to proper object support
Why can’t you do this on your own and distribute complete mod?
Hi, I just ported Macron’s Balancer program to Python, all previous issues should be fixed now.
How to use it?
Via command prompt:
Via dragging and dropping files as well as folders with JSONs over script icon.
Any encountered bug please report to my priv.
EDIT: fixed buggy replacing min\max fields
EDIT2: added possibility to drop files and\or folders with JSONs over script icon
EDIT3: fixed wrong parsing few cases
Macron’s Balancer.zip (5.63 KB)
Macron1 - you can give here the exact mathematical equation/formulas how to calculate AI/Fight values? It would simplfy some things
Hi, after few days of coding I’ve eventually finished a script in Python, which (I hope will help you to convert most (if not all of H3 random map templates to compatible with VCMI JSONs.
To use it simply drag and drop H3 RMG templates over script icon.
Edit: Now it is possible to parse a file with multiple templates.
Edit: Fixed bug when OH3 template doesn’t contain monster strength in single zone.
Edit: Now script can properly parse multiple portals per one connection (sth. like: “a”:“1,2”)
Edit: Uploaded new version which works with Python 3.5.1
H3 RMG Converter.zip (5.08 KB)
H3 RMG Converter.zip (5.08 KB)
I’m not sure about Linux, but for windows should work smoothly.
Hmm, perhaps different Python versions? I based on Python 2.7.11 and this template has been parsed without problems, but before downgrading Python try clues described in script.
Also you can use script via cmd, so if something would go wrong you will see output.
Btw. does it happen for every template you’re trying to convert?
Edit: yeah, seems like version incompatibilities.
Sweet Baby Jesus! It works! (yeap, it was version incompatibilities). Here’s the random map generated under Around A Marsh template. Now the ball is at Warmonger’s site to write better objects randomization
I think, this site toheroes.com/h3maps/Random.htm will be soon borgizied ;]
I’m glad to hear that
Ok, I’ve found a problem.
When I try to convert (for example this rmg) toheroes.com/h3maps/15-Jun-03Blockbuster.txt everything is ok, but…! Original template is for 2 players, and for M-L-XL maps. Converted json is only for first map size - M. L and XL templates remain unconverted.
Well, this is an intended behaviour, check note inside script
Ah, now I see! Silly me!
Good job! Unfortunatelly I use Python 3 so can’t run teh script atm.
Feel free to make any template packs (including OH3 templates) and I will upload them to server.
Ok, I’ve improved a bit my script, so it’s now possible to parse single file with more than one template, also some bugs have been resolved (I hope :).
Now it is not, this shouldn’t happen anymore.
Updated version is here.
Thanks to Kantor and his script, we managed to convert all standard H3 templates and HD mod tempaltes as well. Here’s the mod:
mediafire.com/?dtf7j64wnw4ka9p
Unpack it to your My Games/vcmi/mods/vcmi/mods/defaultTemplates/mods directory and make sure that additional submods are enables in launcher (look for submods under vcmi mod).
It’s hard to test it, but console eats all jsons very fine.
Know issues:
Hard to tell without details.
Could be, map options are still far from perfect.
I’ve noticed that as well, but I’m quite sure that crash doesn’t happen for every attempt of map creation. Anyway I’ll try to catch some of that bugs and report them in mantis.
Btw. great job Did you converted some of that russian templates as well?
All of them! It’s in HD mod templates pack, because hd mod uses almost all of them.
I’ve rearranged Macron1 & Fred79’s mod, fixed some bugs and made fred’s objects to appear in map editor. Now editor looks like that:
Unfortunatelly, such test map can’t be opened in game (game crashes) In random maps this mod works but RMG algorithms take these objects in very chaotic ways (Mine submod even breaks rmg generation).
But I think this tool will be very handy for further mapmakers. And still lofs of Freds objects wait to be configured…
Here’s the link:
mediafire.com/download/bcocv … k_v1.0.zip
This mod was tested only for proper work in map editor (not quality, masks, etc…)
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