I was used a very old mxe to compile my VCMI in Linux. Last day when I update newest VCMI code. It need Cmake to above 3.16. But mine version is 3.15 in MXE. So I git pull MXE to the latest version and recompile everything.
Then I enter the game in Windows. All Animotions are very slow. Introduce video plays nearly 10s in 3DO scene. When game starts, hero moving likes watching a PPT.
So should MXE commits be specified in compiling? and which version?
I want to build a 64bit VCMI. The prebuild packages for 32bit version is not suit for me.