VCMI 0.99 released!

We’re back with new major release!

[size=150]Download VCMI 0.99[/size]

A lot of work has been done to ensure game stability. A number of “impossible” crash bugs were tracked down and fixed. This opens up chance for better multiplayer support in the future.
RMG has undergone huge improvement, it is now not only closely resembling OH3, but also works much faster. Bonus is about 150 random map templates ported from original game and fan favourites.
Pretty much every aspect has been improved. Pay close attention to spells and cheat codes. Flying spells and artifacts have been restored as well as ability icons in Creature Window. Over 1400 commits were done since previous release 0.98, which means something.

Since 0.98f over 100 bugs have been fixed. Since 0.98 it’s difficult to count. For the first time in history more bugs are being fixed than reported :wink:

We also have daily builds for Windows and Ubuntu daily builds up and running.

Installation

We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

Changelog:

GENERAL:
* New Bonus NO_TERRAIN_PENALTY
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - supress server messages in chat

BATTLES:
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented

ADVETURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore

RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs

Please report any encountered bugs on Mantis bugtracker

Additionally, VCMI is present in social media and other services:
facebook.com/VCMIOfficial
twitter.com/VCMIOfficial
plus.google.com/b/1034471203474 … 7426041519
Other groups:
steamcommunity.com/groups/VCMI
reddit.com/r/vcmi/
moddb.com/engines/vcmi
There also page in Russian:
vk.com/VCMIOfficial

Also welcome our latest contributors Dydzio and Chocimier.

“Mods” directory of vcmi mod is duplicated as a “mod”:

Содержимое папки … \vcmi-099\Mods\vcmi\Mods

12.03.2015 14:46 bonusIcons
01.08.2015 16:45 defaultTemplates
12.03.2015 14:46 extraResolutions
01.08.2015 16:45 Mods

Vcmi map icon (“ScSelC.json” + “mapFormatIcons” directory) is missing.

I didn’t quite follow this, could you point me to it?

Console warnings at launcher start. Present in 0.98f, not present in daily builds.



These files are in git.

github.com/vcmi/vcmi/blob/devel … cSelC.json
github.com/vcmi/vcmi/blob/devel … /vcmi1.png

BTW for anyone who’s visiting us just the first time you can follow project on social networks too:
facebook.com/VCMIOfficial
twitter.com/VCMIOfficial
plus.google.com/b/1034471203474 … 7426041519

And not really social networks:
steamcommunity.com/groups/VCMI
reddit.com/r/vcmi/
moddb.com/engines/vcmi

There also page in Russian:
vk.com/VCMIOfficial

Package fixed - mods and map icon.

Map icon has wrong files.
“ScSelC.json” - is XHTML junk (saved web page?)

should be:

{
        "basepath" : "mapFormatIcons/",
	"images" :
	
		{ "group" : 1, "frame" : 0, "file" : "vcmi1.png"}
	]
}

“vcmi1.png” - wrong directory should be in “mapFormatIcons/” subdirectory

Well congratz on releasing 0.99 sadly when i tried it, it crashed so that was not fun. Full clean install and installed only hota and hd menu mod and it just crashed so am i having bad luck or is there a miss somewhere?

Just one question do you guys test if before releasing it?

Try latest daily build:
vcmi.arseniyshestakov.com/windows/
My firend told me, that in version 0.99 launcher didn’t launch. In daily builds version all it’s ok (he has old PC with Win XP).

Fixed again. For some reason git doesn’t want to update these files for me.

As usual, everything works here. What is the error message?

The error message is:
cannot open interprocess memory
reason: 0xe06d7363 uknown exception at 0023:76;ba9,6c2
thread id: 3784.
crash info.

Did you run as admin?

yes and still a crash

Restart system, there is is bug with boost if uptime is too long.

Restart likely wouldn’t help. At least it’s not help to @povelitel at all. Proper solution would be to get rid of shared memory completely here since client able to shutdown server without it.

Issue on bug tracker here: #2560

Only real workaround is start VCMI_Server.exe separately (it’s will not NOT crash) and then VCMI_Client.exe with “-d” or “–donotstartserver” flag. Then client will just use what’s given.

Also release shipped with SDL 2.0.3, which is not that stable. For me 2.0.4 works much better.

Also this release shipped with opengl32.dll, which causes game to misbehave, for example on my PC it causes problems when switching between fullscreen and windowed mode.

avg internet security 2016 doesn’t like vcmi_server.exe and still remove it… :neutral_face: