After a few months of development, it’s time to think about release. I hope to issue 0.85 build on 1 June, which is less than week from now. However if there will be found serious regressions that I’m unable to resolve quickly, release will be postponed.
If you havy any uncommited significant changes please commit them ASAP, I’ll probably post a next dev build within a few days.
Unfortunately both me and Tow Dragon were quite busy, moreover most of our time spent on VCMI went into ERM interpreter project that won’t be usable for players for a long time. So the progress is not great, however we have a few new things worth of attention.
Warmonger implemented stack experience system and new creature window. Experience system should be fully functional (including exp adjusting when merging/splitting stacks), though not all creature abilities gained from exp are supported. New creature window can be used to check unit experience status and stack abilities. The interesting feature is the window presents not only “native” creature abilities but also the inherited ones (from hero, artifacts, and so on).
On the other hand the general look’n’feel of the new window… Well, I’d say that it still needs improvements, it doesn’t look as something finished. The settings.txt file has been extended with a new option, for deciding whether to use the new window or the classical one. During the game this option also can be switched by typing at any moment “switchCreWin” (case matters!).
There are also other, smaller new elements and many bugfixes.
[size=150]DOWNLOAD 0.84b development build: download.vcmi.eu/vcmi_084b.7z[/size]
Resolved reports: bugs.vcmi.eu/changelog_page.php?version_id=33
Development log: sourceforge.net/apps/trac/vcmi/timeline
Please correct me if there are any mistakes or missing information about changes.
Please check if package contains all needed files (1920x1080 resolution and creature window are elements that use new graphics).
Please also write, what issues/improvements you think should be (or would be very nice to be) fixed/added before release. I don’t have much time, so no promises, but I’ll at least carefully consider them.
Many thanks to all contributors!