Vcmi 0.71 bug seeking thread

Some issues still pending from this thread (= unresolved bugs which are also not logged in SF or more recent topics, plus a couple of unclear items):

@pHOMM: It’s not very clear to me what #43 describes. Is it by any chance the same with what I reported long ago as 0.63b#15 ? If yes, then it’s not an issue anymore (now, in 0.72d)

#59 - Unresolved. Seems to be related to 0.71#51 above, which is the same with 0.72b#7. Once that is solved, this needs to be rechecked.

#60 - @Ivan: Are you sure it was the Centaur attacking the Skeleton, and not the Skeleton retaliation (in which case it would be a very known bug occurring when 2-hex creatures are attacked from certain angles)

#61 - The “Isles of Illusion” map attached to your post is full of unreachable objects. However I’m not sure if that’s the cause of the crash - especially now in 0.72d, when VCMI crashes (ALWAYS) when we scroll to it already, while in your bug description you mention it was crashing on startup (?)

#63 - Not a bug. I’ve logged it in the list of missing functionalities.

#62 & #64 - Both seem fixed. @pHOMM - you can double check and confirm, in case I misunderstood the bug description (?)

#67 - The main bug is solved (being able to continue the battle during r-click). Only detail remaining is that cursor during r-click does not change to the neutral arrow as in H3. But I have mixed feelings about “fixing” this last bit: I kinda like that in VCMI the cursor of the possible action on that stack remains during r-click (maybe you can leave it until you get new reports about it).

#69 - Unresolved (in 0.72d). // EDIT: Ignore - this one is already logged in SourceForge.