VCMI 0.64 released!

because we found too many bugs in the 0.63, we decided to make one more release in 0.6x series. A lot of bugfixes has been done. We’ve also added several new features that should make testing nicer :slight_smile:

Download link:

Extract the package into your main Heroes folder.
WoG 3.58f is required. We strongly recommend using English version.
If you have older version of VCMI, you have to overwrite it.

Thanks for Zamolxis, Steven Aus, Tarnoob, krystian1995 and everyone else who helped us with testing and improving VCMI.

For the general information about our project look here.
Our project isn’t really playable now, but it gives you an idea of progress we have made so far. We’re hoping that you’ll like it. Please report all the problems in the appropriate board. We hope you’ll help us develop the project - details are available here.

0.63 -> 0.64 (Nov 01 2008)

  • sprites from /Sprites folder are handled correctly

  • several fixes for pathfinder and path arrows

  • better handling disposed/predefined heroes

  • heroes regain 1 mana point each turn

  • support for mistycisim and intelligence skills

  • hero hiring possible

  • added support for a number of hotkeys

  • it’s not possible anymore to leave hero level-up window without selecting secondary skill

  • many minor improvements

  • Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
    a) woggaladriel -> vcmiainur
    b) wogoliphaunt -> vcminoldor
    c) wogshadowfax -> vcminahar
    d) wogeyeofsauron -> vcmieagles
    e) wogisengard -> vcmiformenos
    f) wogsaruman -> vcmiistari
    g) wogpathofthedead -> vcmiangband
    h) woggandalfwhite -> vcmiglorfindel


  • clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  • slowed map scrolling
  • blocked scrolling adventure map with mouse when left ctrl is pressed
  • blocked map scrolling when dialog window is opened
  • scholar will be accessible from the top


  • partially done tavern window (only hero hiring functionality)


  • water elemental will really be treated as 2 hex creature
  • potential infinite loop in reverseCreature removed
  • better handling of battle cursor
  • fixed blocked shooter behavior
  • it’s possible in battles to check remeaining HP of neutral stacks
  • partial support for Magic Arrow spell
  • fixed bug with dying unit
  • stack queue hotkey is now ‘Q’
  • added shots limit

Full changelog is available here.


A bug that causes crash when magic arrow animation is displayed has been fixed, please don’t report it. More spells (that really work) and this fix will be in VCMI 0.7.

I’m wondering–is the VCMI project still going? The last news item and post here appears to be early November 2008, so it’s been almost three months.

I’m hoping this project hasn’t died as it seems so promising.

Yes, it’s.

I’ve been really busy last months, so I’ve not posted much but development is still active.
A new testbuild has been recently released ( [ ). If all serious problems are solved quickly, 0.7 will be released in February.

That’s great to hear! :slight_smile:

Hey Fnord, it’s great to see you (long time…) :slight_smile:

Not sure if your time allows it, but it’ll be nice to have you on board, especially when this moves into the “WoG” phase. :wink:

Hey Zamolxis!

Good to see you too. I’m a bit out of the loop with WoG at the moment having not really done anything with it for awhile but if I have time I’ll install the next VCMI when it’s released and give some feedback and we’ll go from there.

  • Fnord