To find the bug..for new Town

Oh, I created the dwarf country in Vori, and the preserve in Tularean. The Asylum Town is not existed in Antagrich, just from the dreamland…

I am not good at creating stories…so I just create them for fun.

Anyone can modify or change the biography for my heroes…it is not very important.

you know then that no one reads the hero’s story :face_with_raised_eyebrow:

Yes. It is created for fun, but sometimes it will be the indication for heroes’ specialty. But I suppose that they are useless…even like H2, I don’t know the story of any hero.

yes they are useless

Puzzle maps are troublesome. I don’t know the sequence of disappearing.
Only use the 594 x 546 picture.

Even I use this picture into the game, the grail position will be revealed early.

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puzzles 45 should be pieces

Wasp --> Hornet, new Preserve creature, magic eyes were replaced.



And new heroes, Callum and Caroline, a pair of brother and sister, which will replace the previous Agnes and Lorenzo.

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this option is more suitable

Forgotten Fields would be an unfinished project, this project was started at Dec 2015. However, there’s some problems and my team members have less time. I also need to make more models and designs for it.
We modified the 3.2 SOD by using the assembly language, and all modification are based on original exe (Not like hota and vcmi). Our team members are just three so it will not be very fast.

I will release the three new towns very soon in VCMI, and I hope to update it in Wiki page.

more precisely the release date

by the way here is the correction of the horde code
"horde1Upgr": { “id” : 19, “upgrades” : “dwellingUpLvl1”, “requires” : [ “allOf”, [ “horde1” ], [ “dwellingUpLvl1” ] ], “mode” : “auto” },

This is just a workaround, it should work with “upgrades” : “dwellingUpLvl1”. Just pushed a fix for that in a branch. Will be in develop soon.

We also have a imagination for three level map. Just change the two level map to three, by using an extra layer of sky.
Sky will connect the ground with Dimension Gate(new structure), expect using the monolith, sky cannot directly link to underground.

More map levels are not actually supported. This will require many changes. I can easily enable this in map editor but not in game itself.

Teleport channel system in general can handle new type of teleport but this also requires code changes.

My first question about that is GUI, how should map level selection look like if we enable more than 2-level maps

And do you know how to set the special buildings in the town? Such as I need an Altar in Bastille Town(similar as Cove Town).

What an Altar should do?

Just like the Altar of Sacrifice in the map.

We have already finished it into the town, by using the silo as a test.

Not supported at all. There is no way to add custom town building yet

I changed it simply because it will be shown as this:

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you know that you can add a unique military machine