**UPDATE: Most recent versions are available through VCMI Launcher.
Hi again! I’m back with an update. Since many people didn’t like as much as 10 Tarnums on the map at the same time, I changed them all to special heroes so that they are not be available in taverns as well as starting heroes. If you want to play one or all of them, you need to set them to regular heroes in JSON config files in config directiories. I also made some tweaks and fixes on the way
Full changelogs are listed below each mod. Enjoy!
For everything to work properly, please remove all previous versions and reinstall.
Mod name: Tarnum is back - pt1 (Original Factions)
Authors: marif, Hobbit (Death Knight), HotA Team (Overlord speciality icons)
Playable Tarnum in all his previous incarnations (Knight, Ranger, Barbarian, Wizard, Beastmaster and Overlord) as well as 3 new ones (Death Knight, Demoniac and Planeswalker). Most of the graphics are exported from Heroes Chronicles, Heroes of Might and Magic 3 Complete or Horn of the Abyss. I’m the author of Planeswalker and Demoniac portraits and some speciality graphics, Hobbit is the author of Death Knight Tarnum (I received his permission to use this portrait). Mod gives each of original Heroes factions one Tarnum
Mod name: Tarnum is back - pt2 (Cove)
Required mods: cove
This mod adds Tarnum as a playable hero for Cove (Captain). In order to play, Cove town mod must be installed!
Here are some graphics for you to enjoy, changelogs are directly in mod files, I have attached newest versions below