I made another small mod, Stone Pyramid. It’s weaker version of standard desert pyramid: you fight with less amount of golems, and the reward is 4th level spell instead of 5th.
Stone Pyramid like normal Pyramid is set to rare objects and can be generated only at sand terrain. For testing purposes open file stone_pyramid.json in notepad, find line “rarity” : 20 and change to “rarity” : 100. Then save file. Now this pyramid should generate more often, but still on sand terrain.
Let me see. Prison objects have no pre-configured values for random map generator. It means these values are the same like in SoD, or prisons in vcmi have default rmg values so that’s why generate very often…
I wrote a quick, simple mod that should generate prisons rarely as possible, but it seems Prison objects are not affected by RMG values (bug?) disablePrisons.zip (1.2 KB)