Some graphic errors

This graph is lack of black color and it shows transparent condition in some parts.
It is not obvious in official units.


Even official units are not match the arrow tower well.
image

Towns are not changed after the fort has built.
Need to move the screen to other angle of view, but if it is not completely moved, the condition in right picture will occur.
It also occurs in loading game.
imageimage

1 Like

No available in :
“targetCondition” : {
“anyOf” : {
“deathvalley:creature.cghost” : “absolute”
}
},
seems target condition is not worked in all creatures!! All undeads can be blessed even without any artifact’s bonus.

Everyone can share this ability.
image

I also observed regression with black colour display in latest daily builds. For example 7 tier in Highland town.

just in 1.2 version it will occurs. Now I am changing all my mods and make them fit 1.2 version.

This graph is lack of black color and it shows transparent condition in some parts.

How should it look like? Can’t see anything off just from you image

Even official units are not match the arrow tower well.

Will recheck cutoff position of tower shooters, but don’t see anything wrong with colors/transparency

Towns are not changed after the fort has built.

Noted, will be fixed.

Half greyed, semi-transparent unit in battle.
image

The same creature in creature window.
image

I can confirm these graphic bugs. And one more: On visiting objects like f.ex. the learning stone, the hero is not placed before but behind the object (z-index). No big thing, but it looks weird.

Transparent images in battle - Found the cause, will be fixed.

Hero vs object rendering order - should be fine now. Are you using latest daily build?

Thanks for replying.
Did you find a crash in multiplayer game? Even win or lose will also cause a crash.

And from latest daily build, setting a target condition is invalid,

About target condition. Is casting vanilla bless on vanilla undead works? If so, can you show a screenshot?

That’s the screen shot.
image

And a new problem is while using the latest HotA mod, picking the Ancient Lamp with no blank causes crash, even in AI’s turn. It will be a serious condition in random map.

Can you provide your VCMI logs?

No log shows when I cast bless on undead, but it really works. Maybe you can try this in latest build.

  • crash on switching between players in hotseat - known, will be fixed soon
  • crash on finishing scenario - same.

Target conditions fixed in both beta and develop, thank you very much)

Hey all.

  • black color issue should be fixed now
  • arrow tower units are fixed
  • building fort in town now properly updates map

Thanks for reporting.

Thanks so much about it. I suppose it is better now.
I might report more other errors or faults while I find them.

Sorry there is a new problem in lastest build.
“type” : “IMPROVED_NECROMANCY”,
“subtype” : “creature.skeleton”,
“addInfo” : 0

Necromancy cannot be set into hero’s special bonuses. It only work as artifacts and town building bonuses. Even I set “subtype” : “creature.walkingDead”, it still can only generate skeletons.

Please, show an example how you want to use necromancy as hero special, maybe I can help you.

In death valley town there were lots of heroes with improved necromancy bonuses.