Even official units are not match the arrow tower well.
Towns are not changed after the fort has built.
Need to move the screen to other angle of view, but if it is not completely moved, the condition in right picture will occur.
It also occurs in loading game.
No available in :
“targetCondition” : {
“anyOf” : {
“deathvalley:creature.cghost” : “absolute”
}
},
seems target condition is not worked in all creatures!! All undeads can be blessed even without any artifact’s bonus.
I can confirm these graphic bugs. And one more: On visiting objects like f.ex. the learning stone, the hero is not placed before but behind the object (z-index). No big thing, but it looks weird.
And a new problem is while using the latest HotA mod, picking the Ancient Lamp with no blank causes crash, even in AI’s turn. It will be a serious condition in random map.
Sorry there is a new problem in lastest build.
“type” : “IMPROVED_NECROMANCY”,
“subtype” : “creature.skeleton”,
“addInfo” : 0
Necromancy cannot be set into hero’s special bonuses. It only work as artifacts and town building bonuses. Even I set “subtype” : “creature.walkingDead”, it still can only generate skeletons.