Now that the modding system is in place wouldn’t be nice to have a SoD in a mod format that has nicely organized all the original H3 data in VCMI mod format?
Here my idea: Upon first run VCMI processes the files from the /Data folder and moves them to appropriate locations. Then the original packages are just discarded.
I’ve already done some experiments and grouping the files to the right folders is not that complicated. Theoretically you just need some json files (that in part exist) to map the resources to the right places and some simple functions to move things around.
there are many duplicate files in the game because of AB. Getting rid of those would speed up loading times.
there are tons of quite large campaign specific files that serve no purpose when you are not campaigning.
modding would become more straight forward for inexperienced users (like me). You will not have a huge pile of files with cryptic names and sometimes content thrown together in 1-2 compressed folders.
special tools for packing/unpacking stuff would be drastically reduced.
we will have a base for mods derived from original factions.
things from original H3 could be turned on and off again like any other mod.
The result would be a nice clean structure that would improve modding experience under VCMI by a ton.