What’s wrong with creating shadows without any background? Background-independent icons should be more easy to use. Replacement texture may be useful for GUI replacement later on so it won’t be wasted.
All you need is to install TortoiseSVN (in case of Windows) and copy-paste URL. I think that can be qualified as “easy”
SVN works with binaries as well (for example images). Only difference is that you won’t have any diffs for them (list of changed lines) which aren’t used by artists anyway AFAIK.
Having ability to use a Diff is always good.
I suggest using ASCII scene files, because then SVN would work better, and since SVN handler have to upload only changes and not whole file, it should be faster too. Also if it would happen two artist would do changes on same file, there exist a chance that the changes could be automatically merged.
On another side binary files may have lesser size themselves. Still I think using SVN without versioning stuff is something like a waste.
To Ivan: Remember I’m talking about ascii 3d software scene files, for models, materials, perhaps animation and even rigging. Not bitmap graphics in any shape or form. This is purely for sharing 3d scene files between the artists working on assets for vcmi. The bitmap graphic files are created upon rendering, which happens last. Most likely post work is required after rendering (i.e. photoshop etc), so this is when I’d recommend using another sharing service/location rather than SVN for bitmaps. However, probably most artists here will do the post work after rendering themselves (I know I will).
ups… that does look weird
But I don’t think the problem should be solved by making a more broad view.
It will change the focus area from the actual ballistic to the mobile platform its mounted on and that will definitely lose a lot of the old feel.
The original icons have a subtle highlight (its 1 pixel in width) around them that kinda makes them pop out and separate them from the background. I am gonna try to make something similar but I don’t have the photoshop skills to make a good imitation.
maybe a simple thin frame (bronze for basic, silver for advanced and gold for expert).
what do you think?
btw from some reason I can’t run vcmi 0.89, it tells me resolution isn’t supported and i do have a resolution setting on my PC that is supported by VCMI according to forums (tried different resolutions as well.
Hi, I am the artist that created the skill icons for Heroes III. Yes, those are the three icons for the School of Magic Earth from the game. I too have been redesigning the game’s icons, keeping them in the same style as the originals but creating them at a very high resolution and size. Here are a few samples.