Well haven’t decided yet, If you are willing to work on archery then sure I won’t touch it.
Other one you could try is estates, not sure how easy it is in AutoCad but from what I see its modeling a bag, a coin and then copy pasting the coin around 50 times :P.
Sorry I don’t know how easy will be to swap models from one program to another either, never worked in autocad only know of it.
Yes plz. Not that much that I hate lightning and the other stuff but don’t really understand em yet in a way to get what I want. If its an easy process for you go ahead.
nope never heard of this wonder full thing Oo. Don’t understand it yet (maybe because I just glanced it:p) but I will upload the scenes when I get it set up.
thank you guys one thing I know is that I can’t do this alone.
And a couple of thoughts on this whole deal.
Main thing that’s an issue is resolution. NWC did it right the first time with the limitations they had. This little project has the same limitations.
On the other side I know devs are playing around with higher resolutions(eyeballs them :P).
Even tho I don’t like to distract them from the actual project it would be nice when all Icons are done to have them in higher resolutions. It would also show one of the strenghts of VCMI over H3 modding. It would be nice to see heroes in a real high res (at least part of it…) instead of stretched up low res images.
Another thing on the actual work of the Icons. Because you need every icon in at least 3 different sizes and resizing small images damages them too much we need a new background texture (a big one). So all the models can be rendered high res on a monocolored background and then slapped over the background.