I played only random maps in WOG/Hmm3. And I waited for HOTA to implement random map generator. And two my friends also preferred random map in single play. (One of reasons is that human created maps often lack quality and have few map elements per square cm.
Random generator is the most wanted feature I wait except spells modding system.
PS I dreamed today about realizing XXL maps (or even bigger) in VCMI. And about several levels of map. Like not only earth and dungeon, but to 3-10 levels at least, also in multiplayer.
Like it was in Age Of Wonders. So game can became not rush and trying to kill enemy heroes spreaded on map. But real long-term exploration. With a lot of monsters, artefacts and difficult battles for adventure enjoing.
This will require change of current Earth/Dungeon button behavior. I think it’s better be cyclically changing buttons 1/2/… depending on number of layers chosen.
It was one of requested HOTA features in early years, but they still didn’t implement additional levels yet.
Just imagine making map with 8 layers about 7 levels of Dante’s Inferno:-). Or sky level (with terrain like clouds and some celestial beeyings. Or some deeper dungeons with stalagmites. Or submarine level with some only sea beeings and underwater objects and town like Abyss.