First no worries if I am going to ever abandon this project (which is not likely) I’ll be sure to post my xcfs, even if those are not tidied up. I’m working on this project from 2012. So it’s about 3,5 years already I really don’t want that time to be wasted and would like to have a stable release one day … Ah it is so far in the future though.
Secondly if you actually want to play with inserting this into game as it is from xcfs, then I think it could be beneficial to me, because this is still a lot of work … and less work for me for the future so I can spend more time on other stuff, like the rest of the graphics for example
I took a peek at how towns and resolution files are organised Vcmi I noticed many things are dependant on screen positions in px. If there is much of those in the actual game code then support for higher resolutions might be very hard to get with Vcmi. So I may have to go with SD 800x600 . . I also unfortunately noticed that h3 Towns seem to be mostly hard coded It may be hard to replace them in game with my towns , right now. Also mage guild seems to be a must have building in Town. I planned to have towns without it and towns that do not have level 1 and start with level 2 and up, but no big problem here I’ll just change the game concept a bit . Luckily creature upgrades are not obligatory only some of my creatures will be upgradable (like in h2) so it is very nice that engine allows it.
Well if you are going to play with inserting this into game you could separate a SD 800x600 version and a second one in actuall size x2 1600x1200. x2 for the uncertain future :). If you do not want to do it then it’s also ok I guess with source files it wouldn’t be that hard to get it working one day if vcmi gets the support.
So I guess after I’m done with interface (which should be 2-4 weeks) I can tidy up the files and license file and upload a zip with it. I’ll be also sure to add your name in credits for help with getting those into the game if you can manage to do it
As for this week update : Tavern, Thieves Guild, After battle window, Altar of Sacrifice