Small preview :
youtube.com/watch?v=Rej_tgIn … e=youtu.be
This is a project I’ve started half year ago , but it was on my mind/ in planning phase probably since the start of vcmi project or even earlier. I wanted to stay in the shadows untill I have most of the work done, but recent events here in the forums encouraged me to post about my project and show what I have done so far.
-Legends will take part in fantasy world where there is a conflict between magic and technology. Fe. Dwarves are Tech Faction while Elves use Magic.
- There will be Technology heroes and Magic heroes that will have unique skill tree and abilities. Playing a technology hero/faction will be completely different then playing a magic hero/faction.
Legends will be a heroes like game in terms of gameplay but will have it’s differences.
There are 3 points I want to focus on in the gameplay:
-Balance - game will be balanced as much as possible. Random elements will only give a slight advantage to the player.
-Diverstiy - This game will have 4-5 faction, but the goal is to make them different thrugh split magic/tech racial skills, so that every faction will have it’s different playstyle and feel like in no other TBS.
-Simplicity - no needless micromanagment.
**Tech stuff **
Most of already existing skills in h3\vcmi will be used be it for heroes or creatures or special builidings in Towns (named differently, used in different towns , changed % of skills etc.), Required things to code is maybe 1-3 extra things. I don’t want to put stress on vcmi team so this was the course of action here in the design stage, and h3 is so flexible with wog that I could do this new game just with that. However support for high color graphics and modern widescreen interface in high res is something that I would really want to see. Any other project that wants to use vcmi will also benefit from it and generally I think VCMI should have those anyway as any modern 2d engine.
** Stuff already done:**
I’ve searched the net for already made graphics/projects that I could use/base my work upon. Some initially planned factions were removed / some were changed but I was very lucky to find almost all the 3d models I will need (units bulidings etc.). First thing done by me and presented in the preview are the Towns (only interiors). Nothing is in game yet as there is no point for it at this stage of the project.
In terms of license all the stuff I’m basing or will be basing my work on is confirmed to be either public domain or cc-by-sa. Licensing is a big headache (contacting people , confirming licenses etc.) but it needs to be done.