At me, casting Namburbi spell also crashes the game. And I don’t know why
About horde growth:
in file faction.json instead of: "horde" : [ 2, 5 ]
type "horde" : [ 1, 4 ],
I know, it’s little illogical, but with those parametres all work as intended.
I did and it now works. I’m curious to know why “[1, 4],
” works. Do you have any explanation lol?
Here’s the edited .json to make the horde working.
faction.json (5,3 Ko)
Also, if you replace the rfgSummon.json
with this file, does it fix the crash issue? File to replace is in content/config/refugee/spells
rfgSummon.json (2,4 Ko)
I guess lvl1 is 0, lvl7 is 6.
Seems logic and coherent now that you mention it. Buildings’ index usually begins with “0”.
logs.zip (118.2 KB)
Still crashes. It’s strange because I wrote earlier some summon spells and other summon spells are working, but yours - not
It crashed because I deleted the “power” value at root. I’ll need your crash-log for the original file from the v0.2 release (you can download it below).
rfgSummon.json (2,4 Ko)
Ok, I’ve found the cause.
This line: "id": "refugeetown:rfgGoldGolem",
- it means that main folder of your mod must have name refugeetown. But you’ve packed your mod tht after unpacking there’s no refugeetown folder by default.
take the chaos as the basis of the composition and look from a different angle
Three notices:
- There’s unwritten rule. Non upgraded units in adventure map/map editor look in right direction, upgraded - in left.
- Starting army has also some rules. In 98% cases, starting army is:
- lvl1: min 10 - max 20 units
- lvl2: min 4 - max 7 units
- lvl3: min 2 - max 3 units
That’s why Refugee heroes have weak starting army
- advAmount min and max values are easy to proper set. Open standard SoD or HotA map editor, place any unit on map and then right-click on it and choose ‘what is’ option.
quantinty is advAmount min and max value
@misiokles Yeah you’re probably right, I will change the amount of starting units. I put less lvl 1 units because they are upgraded lvl1
instead of normal but I guess I will remove peasants
from the town and replace them with a new variation of rogues
. I will create an alternate version of rogue tonight.
Right now I’ll follow your advice about the advAmount
and then I will edits map models for units. Thanks for your help !
Edit: For some reasons I can’t use the “What’s this?” function in my H3 editor. It shows this error message and do none.
what about this whirlwind for your city if I can suggest
@planetavril1 It reminds me of the BlackHole grail prototype. You suggest it to replace which building? Any chance of it having more frames ? (if the animation is too slow it won’t fit well in-game)
for dwelling level 7
Sorry, it’s work fine when you use HotA map editor…
@misiokles Oh, sadly I don’t have HotA so I guess I will take values from another VCMI town’s mod and I will later replace the value with HotA creatures references (rogue, golems, enchanter, etc.).
@zerg You can download the Townscreen (v0.2) in .PSD file format here.