Ok, I can take it upon myself to set the propper GUI and settings, but PLEASE name the right resolutions. I am working on a 1680x1050 monitor so I will be able to emulate in window mode lesser resolutions. As long as they are correct.
Ah, now I see what he meant. I was just making sure, however.
The new resolution pack for the next dev. release is ready, now including also 1680x1050.
[size=75]Known issue: I cannot enable InGameConsole. Iām not sure if the issues are related to the content of the Settings.txt file (at least I donāt see why), but if anyone can figure out the cause of them, please let me know if any of the files in the attached archive needs an update.[/size] ReslPackFor75b.7z (203 KB)
The one written by ubuntux, which should be enabled by CTRL+1 I believe, to which the first line for all resolutions in the Settings.txt file refers to (I think):
Actually that line originally refers to the console written by me. I donāt know if ubuntux uses these values. BTW, these values could be increased for higher resolutions - they are there to prevent large texts from overlapping right panel (the first one refers to statusbar input (when you press tab), the second one to those green texts).
Ah, ok. That clarifies it. Itās just that that line was added to the Settings.txt file around the time ubuntux created his Console, so I thought it was referring to that.
I have adjusted it for different resolutions and re-uploaded in my post above. If (any of) you want to have a look at the new lengths of the Console msg in different resolutions and give me your feedback (which could be longer/shorter), I can change it before the next release.
And a small issue with it: after we write the text, when we press enter, it is displayed twice - the text itself, then āPlayer 0 sends a message:ā¦ā followed by the same text. Iāve actually raised this in Mantis as #306 for follow-up.
Itās not a bug - itās a feature :). Console print every message you type and every message from server - and when you type a message, server sends a message to all players that a message was sent (including you). I think itās convenient when you type commands - then the server does not send the text of a command back. If we decide to fix it, we should do that together with a better mechanism of player - player communication (write to all (without the sender)), write to allies, write to foes, just ping back etc.).
Sending messages to a specific player (ally or enemy) is already implemented, just type the message and press F1-F8. Also getting back the message you wrote is convenient to follow the further dialog.
10 years of playing multiplayer. First Tab, enter text, then F1 for red player, F2 for blue etc. Works on ROE, AB, SOD, Heroes complete and WoG. Of course, to test it you need to select a MP mode (hot seat TCP/IP etc), or you want to chat with computer player?
Maybe it will be better to limit console not by symbols count but by string width (in pixels)? String ālllllā is definitely shorter then āwwwwwā
Why not? interesting idea for AI - response for some generic messages like āhelp meā, āattack hero heronameā
One question though (just to make sure Iām not missing something). When you say āgetting back the message you wroteā, do you refer simply to the fact that you can see what youāve sent (for a while), as in the screenshots I posted there? Or was it even a key that would ārecallā the message?
That could be the subject of a complicated (and perhaps not very useful) mod. āAttack hero xxxā would be a risky one (may mess up the AI completely:p). Something like āresources pleaseā would be more decent, for which the other player would send the resources he has too much of. But even thatās not easy to establish (how much is ātoo muchā).
Plus in practice, you wonāt really get sentences with a lot of wās, and without iās or lās to balance the length. A more useful enhancement for me would be a logic to avoid word splits at the end of the line, by simply moving the word that doesnāt fit fully to the next line.