Hello everyone, I want to publish my first mod, it changes creatures from only two castles (testing).
Changes:
Imps and familiars can now cast misfortune.
Demons have the ability to reduce enemy defense by 20%.
Horned demons have the ability to reduce enemy attack by 20%.
Pit Fiends and Pit Lords have the ability “three headed attack”.
Centaur Captains have ability to get defence +2 at stance.
Battle Dwarfs have enchant defender.
Defender new spell allows you increase defence by 2 per round.
Dendroid Solders have ability to regenerate 20 hp.
War Unicorn increase your luck by 1.
I hope for criticism and new ideas for change, good luck to everyone.
creatures+.zip (8.6 KB)
1 Like
Updating my mod!
Added new abilities for Tower, Fortress and Necropolic creatures:
Tower:
- Gremlin masters received ability “no melee penalty” and “repair golems”.
- ArchMages received ability сast the following spells 1 time before the battle: “Stone Skin”, “Cure”, “Bloodlust” and “Weakness”.
- Naga Queens received ability “three headed attack”.
Fortress: - Gnoll Marauders received ability “first strike”.
- Lizards apply poison to an enemy with a 10% chance.
- Lizard Warriors besides poison, can also ranged retaliation.
- Hydras can regenerate 50 hp.
- Chaos Hydras can regenerate 200 hp.
Necropolic: - Skeleton Warriors can received +5 defence in defense stance.
- The Walking Dead can resurrect their own kind from corpses.
- Zombies just like with the walking dead only resurrect zombies
creatures+.zip (113.5 KB)