Bugs:
#1, #2, #4, #5, #6 are hopefully fixed.
#3 is a complex one, game treats horde buildings for upgraded and non-upgraded creatures as different buildings. Present state should be treated as a provisional workaround. AFAIK it’s identical functionally with original H3 and therefore I think it’s not very important to fix it now.
Functionality issues:
#1 - I’ve blocked this message, support for abandoned mine will be added later.
#2, #4, #6 - I’ll make this possible in the next dev release.
#3 - TowDragon will hopefully add this functionality by the next release (but of course I can’t promise anything for him)
#5 - Will be added… maybe even quite soon, it’s not very hard.
As for 0.62 the unresolved are:
- Bug #3
- Issues #2, #4, #6.
No, I think it’s a good idea and it helps in recognizing what is what. ![]()