I decide try to use Launchpad for Snap builds and find out our PPA was broken for a while. End up that it wasn’t updated because Bazaar import doesn’t support submodules. I tried to solve it by importing it as Git repository since Launchpad now support these, but building still fails since Launchpad doesn’t clone git recursively on build…
So our PPA is building again. I’ll try to test builds of Snap on it soon.
Only problem is that would require to put snap data into main repository since Launchad tend to refuse to build unchanged source. Though another way to solve it is just auto commit empty commits daily.
Hello, didn’t really know where to post this so I go here. Sorry if not the best topic for it.
I wanted to know if there is a more up to date stable version that could be added to Debian repo, I need the DESTRUCTION ability to work as I’m giving a hand to someone for playtest his mod but I don’t want to use Snappy as daily builds are unstable.
We do try to keep our daily build stable. There are some issues with my latest landed code in lobby since I not yet have time to finish it, but otherwise gameplay as stable as it might be.
$ snap run vcmi.vcmilauncher
Gtk-Message: Failed to load module “gail”
Gtk-Message: Failed to load module “atk-bridge”
Qt: Session management error: None of the authentication protocols specified are supported
Failed to open file /home/USER/snap/vcmi/234/.config/vcmi/modSettings.json
EDIT Ok I could fix the last error this by replacing modSettings.json with the one from .config/vcmi and while I didn’t go any further at least game launches. I do have the same launcher manager GUI issue than posted above in this thread, maybe this has to do with the first two errors.
Started playing again and everything seems to work smooth. The launcher visual bug is no biggie as I can still change the settings (just need to know which blank space corresponds to what).
I’m on Debian Stretch.
I’m on Opensuse Tumbleweed and I get a segfault when trying to run the snap. I had some trouble getting the snapd Apparmor thing to work but I think snapd is working now. I’m not sure how to debug a segfault.