Finally! Adding new towns and artifacts is possible.
[size=150]Download link[/size]
Resolved reports: bugs.vcmi.eu/changelog_page.php?version_id=51
Development log: sourceforge.net/apps/trac/vcmi/timeline
Manual: dropbox.com/s/vry1h23dc4rti … manual.pdf
The list of available mods for new version is here:
wiki.vcmi.eu/index.php?title=Modding_guidelines
It includes Cove town
and Witchking artifacts pack. Have fun with them.
Changelog:
GENERAL:
* VCMI build on OS X is now supported
* Completely removed autotools
MODS:
- Simplified mod structure. Mods from 0.9 will not be compatible.
* Mods can be turned on and off in config/modSettings.json file
* Support for new factions, including:
- New towns
- New hero classes
- New heroes
- New town-related external dwellings
* Support for new artifact, including combined, commander and stack artifacts
* Extended configuration options
- All game objects are referenced by string identifiers
- Subtype resolution for bonuses
BATTLES:
* Support for "enchanted" WoG ability
ADVENTURE AI:
* AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
* Improved exploration algorithm
* AI will prioritize dwellings and mines when there are no opponents visible
Please let me know if there is something else to mention in changelog.
Since latest release large parts of code have been changed. It includes mod system, scenario options, objects, spells and quests. So much to test!
Please report any bugs on bugtracker.