Editor is very picky on mods. To make sure it works, first delete ALL the mods from your folder (disabling them is not enough). Not very convenient, but it’s only alpha.
GENERAL:
* New cheat code:
- vcmiglaurung - gives 5000 crystal dragons into each slot
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
BATTLES:
* Drawbridge mechanics implemented (animation still missing)
ADVENTURE AI:
* AI heroes with patrol enabled won't leave patrol area anymore
RANDOM MAP GENERATOR:
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Definitely. I’m just waited for map format to be merged since introducing ambient sounds and other sounds into map object config files require reasonable amount of refactoring of objects code.
Also don’t expect stable release soon since map format still require a lot of work. We may even have other development build if Warmonger going to have time to make one.
In future please make such comments on bug tracker or on github pull requests. Though we usually just give bug tracker permissions to anyone who contribute more than once.
Played XL+U map against 3 AIs and managed to finish it:-)
I must say that there was great amount of crashes during game, so I had to often load autosaves.
game often crashes when my or ai hero tries to pick up Chests or Scrolls. Seems to be some bugs on randomization - after reloading crashes do not repeat.
often game crashes when hero enters town. sometimes after reload crash do not repeat at same turn. Sometimes hero can enter town without crash only on next turn:-)
Some modded spells stopped to work right. Like spell using “HYPNOTIZED” bonus, gives control on creature, by that creature can only walk not attack enemy stacks. And something with spell animations - spells with “big” animations (like Lightning Bolt) do not drawn when cast - seems that spells that do not fit to battlescreen are not shown at all instead of cutting nonvisible parts of animations.
Seems that some bugs were fixed, and other have appeared
With lots of recent changes and improvements, I think it’s time to release 0.99 this month. We can skip editor for a while and show people much more stable and complete game.