Town Screen
-Fixed bird animation, which will not stay in the screen while clicking the buildings.
-Added two buildings: Artifact Merchants and Thieve Guild.
-Remade the grail and added animation in it.
Heroes
-Added a new hero whose specialty is Reapers.
-Changed name of hero classes: Reaver and Dark Priest
-Changed the defs of heroes both in battlefield and map.
Seige Screen
-Adjusted all positions of graphs.
-Changed the creature in Arrow Tower: Bone Archers
Creatures
-Updated all creatures which include skills and defs
Map Objects
-Updated all objects which include town and dwellings
Ben Yen, you are on fire! I just finish my first campaign playing this town, and it was awesome. No issues.
Have you planned to include a new terrain? It looks like on your screen shot, there is a new grey terrain around the city. However, random map generated classic “dirt” terrain in my game.
However, new terrain would not be used in other’s mod, so I’m afraid it could not be realized in current game. Furthermore, new terrain includes battlefields, map objects, battle obstacles and background music. I’m not sure that all of these stuffs can be matched well.
@By003 I’ve upload to repo Death Valley v1.30 - now death valley heroes can raise hounds again. But as you’ll see - new, better grahics are needed!
and I didn’t tested what will happen when hero learn Martial Art and Necromancy at once
Hi By003!
I am going to repeat the question of grey terrain seen on the screen in first post. It is possbile to add new terrains to Vcmi now. This terrain looks like great. I am interested, did you consdier adding this new terrain to Death Valley.
Cheers!